Friedrich von Borries on Tue, 28 Mar 2006 06:24:29 +0200 (CEST) |
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<nettime-ann> [call] CALL FOR CONTRIBUTIONS: BOOK ON GAMES, ARCHITECTURE, URBANISM |
. please feel free to forward to colleagues, lists, blogs...apologies for cross postings, thanks & best regards, friedrich von borries steffen p. walz ulrich brinkmann matthias b=F6ttger =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D ***Call for Book Contributions and Project Presentations*** SPACE TIME PLAY Games, Architecture, and Urbanism. ABOUT SPACE TIME PLAY What is computer and video game space =96 and: is there an architectural history of game space-time? How do architectures, city spaces, and landscapes change when they are transformed into physical game boards, or when they become an extension of a desktop computer game? How can architects and urban designers apply games and game technologies as tools for drafting and planning? Across 500 pages, the edited book publication Space Time Play will investigate these questions by compiling designs, best practice examples, as well as essays, interviews, succinct statements, and game space analyses. The editors have already confirmed contributions to Space Time Play by internationally renowned theoreticians and practitioners, including: Gerhard M. Buurman, Kees Christiaanse, Drew Davidson, Alberto Iacovoni, Jesper Juul, Heather Kelley, Neil Leach, Lev Manovich, Jesse Schell, Mark Wigley, and Eric Zimmerman. Space Time Play will not only feature these authors, but also aspiring players from the fields of architecture, urbanism, game design, game studies, and the arts. These researchers and artists will present their thoughts, games, and/or theme related works and designs. The editors are looking for contributions to Space Time Play in the form of essays, project descriptions, and statements. We would like to ask potential contributors to consider the following questions, which are shaping the three main sections of Space Time Play. Please note the submission requirements and procedure in the bottom of this call. 1. THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES A Brief Space Time History of Interactive Entertainment. Theory: -In which ways are computer and video games constructed spatially and architecturally? -Which games are milestones concerning their spatial quality, and why? -Which methods of architectural history and theory could be used to evaluate the spatial development and spatial quality of computer and video games? -What is the relationship of game space and game time? -What kind of experience or method in the field of game design could be applied to the development and evaluation of architecture and urban design? -Which architectural projects should be considered milestones of a new playful architecture, and why? -Which physical architectures have been influenced by computer or video games? -In how far do innovations of "real" architecture influence game architecture, and vice versa? -What can architects and level designers learn from one another? -What kinds of interfaces exist between game design and architectural design? Projects: -You use your game experience to design spaces in the "real" world? -You are a game designer and your games have been influenced by specific architectural objects or urban situations in the real world? We are looking forward to presenting your projects (realized or design stage, commercial or artistic). 2. PERVASIVE GAMES Computerizing Dwellings, Cities, and Landscapes for Play Experiences The city has always been offering spaces for games and play, for example stadiums, coliseums, theaters, playgrounds, or street grid labyrinths. In recent years, computer games have progressed beyond the computer desktop and have acquired a new play dimension by using areas such as cities, buildings, or parks as playing fields. Theory: -How do mobile games (as well as augmented, hybrid, and mixed reality play scenarios) modify the perception and usage of physical space? Whi _______________________________________________ nettime-ann mailing list nettime-ann@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-ann