Doug Kellner on 13 Nov 2000 21:41:35 -0000 |
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[Nettime-bold] smoking gun? |
Hey everyone, Just got an article from TIMES of London that may be smoking gun of US election= Douglas Kellner Graduate School of Education Moore Hall Mailbox 951521 UCLA Los Angeles, CA 90095 kellner@ucla.edu ttp://www.gseis.ucla.edu/faculty/kellner/kellner.html Fax: 310 206-6293 Phone: 310 825-0977 ----- Original Message ----- From: "Benjamin Geer" <benjamin.geer@btinternet.com> To: <nettime-l@bbs.thing.net> Sent: Thursday, November 02, 2000 1:16 PM Subject: <nettime> Video games and collective fears > Yesterday, not having played any video games for many years, I downloaded > the arcade game emulator, MAME, and the original ROMs of several games > that I fondly remember playing in the U.S. in the early 1980s: Battlezone, > Tempest, Joust, Xevious, Tron, Star Wars, Major Havoc. It was eerie > seeing and hearing them again. After all those years, I still remembered > details of the terrain in Xevious. I felt as if I was 13 years old again. > It struck me that my adolescence coincided with the advent of video games, > and their early period of creative ingenuity using very limited > technology. I have mixed feelings about them. They were a much-needed > escape for teenagers who wanted desperately to get away from the real > world, which we found cold and hostile. That may be part of the reason > why, although they're all war games, they're sufficiently abstract so that > the violence isn't disturbing. Perhaps this came back to haunt us during > the Gulf War, when television showed us real bombings as if they were a > video game. At the same time, the early video games definitely fed on > real anxiety and frustration. Missile Command, from 1979, brings back > vividly the everyday dread of nuclear war. Video games, as computerised > objects, offered us the opportunity to try to control, symbolically, the > computer technology that were were afraid was going to control us. The > hint of political rebellion in the Star Wars game was tantalising: I > remember my intense desire to belong to a "Rebel Force" (a mixture of > medieval chivalry and a dash of proto-Marxism) and overthrow the > establishment. But playing all these games again, I was struck by the way > they're all variations on the same theme: you're being attacked, your > attackers get increasingly numerous and fierce, your anxiety increases > because you're less and less able to fend them off, and finally you get > killed. That probably reflects pretty accurately how a lot of Americans > felt about their relationship to the world in the 1980s: overwhelmed and > unable to cope. It also struck me that, in order to learn how to play > these games, you have to die many times. In Major Havoc, from 1984, you > have to engage in a series of suicidal experiments in order to learn the > exact procedure for getting through each level. Of course, this was meant > to get you to spend as much money as possible while playing. But I think > it also expresses a fear that we all had: whatever you do, something you > can't anticipate will be lurking around the corner, and it will get you. > The cards are stacked against you. I suspect that this collective > experience hasn't changed much in the past 20 years. Even with the > emulator, which lets me give myself as many lives as I want, I still feel > the same anxiety. > > I stopped playing video games when they started to be about bloody > hand-to-hand combat. I couldn't relate to them anymore. Did they start > tapping into different emotions? Or just express them differently? > > -- > Benjamin Geer > http://www.btinternet.com/~amisuk/bg > > > > # distributed via <nettime>: no commercial use without permission > # <nettime> is a moderated mailing list for net criticism, > # collaborative text filtering and cultural politics of the nets > # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body > # archive: http://www.nettime.org contact: nettime@bbs.thing.net _______________________________________________ Nettime-bold mailing list Nettime-bold@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-bold