integer on 18 Nov 2000 19:49:05 -0000 |
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[Nettime-bold] Programming with n2+0. The Only Distraktiv Arbeit.Macht.Ganz.Glucklich + Frei \\ |
>Programming with a Paintbrush: >A Study in the Production Culture of the Moving Image > >July, 1999 > >(An edited version of this essay appears in the next issue of Filmwaves >no. 12 >This is the very long version...). und d!sz = !zt dze realt!me verz!on info.data - desktop version - http://www.eusocial.com/nato.0+55+3d/gm/242.zol!z!tron.sit.bin http://www.eusocial.com/nato.0+55+3d/242.055.propaganda.html http://www.eusocial.com/nato.0+55+3d/242.objektz.html http://www.bootsquad.com/nato/nato.html komentari http://www.eusocial.com/nato.0+55+3d/242.komentari.html kode http://www.eusocial.com/nato.0+55+3d/242.programmez.html med!a http://www.eusocial.com/nato.0+55+3d/242.media.html http://datadouche.web.fm/ http://meta.am/ galla.zpektaklz http://www.eusocial.com/nato.0+55+3d/242.zpektaklez.html - - - pre.konssept!Øn meeTz ver!f1kat!Øn. - Netochka Nezvanova - simply SUPERIOR - YES PL EASE!!! f3.MASCHIN3NKUNST @www.eusocial.com 17.hzV.tRL.478 e | | +---------- | | < \\----------------+ | n2t | > e >Since the beginning of the eighties the British company Quantel Ltd has >managed to maintain a reputation that has made it almost synonymous with >the limits of what is possible in digital post-production and broadcast >special effects work. More remarkable is the fact that this success is >based on an interface design that was introduced in 1981 and has >remained largely unchanged to the present day. The intention of the >company to provide a completely dedicated computer hardware that can >provide instant feedback and unequalled image processing speeds has >resulted in a completely different experience of the creative process >for the user, and one that is about to end in several important >respects. > >In the hierarchy of post-production equipment, Quantel machines are like >the Rolls Royce, their nearest rivals being Discrete Logic's Silicon >Graphics based Fire and Flame family. They are the machines that led to >the fashion in the eighties of designers carrying the distinctive >Quantel pens around in their top pockets when they went out to the local >wine bars, like a little calling card that could guarantee the respect >due to someone working at the dizzy high-end of mission critical >advertising schedules and high profile pop promos. These are the people >who are selected by facilities houses not only for their technical >proficiency and creative flair but also for their client manner, their >ability to shoulder the anxieties of pressured art directors and satisfy >indecisive advertising executives. A top Quantel operator justifies >their telephone number salary by selling confidence of a particularly >rarefied sort. For when you are working at a level of production which >is premised on the assumption that this is the best that money can buy >and that technology can dare then you are trading on a dream, a dream >best characterised by the Japanese media theorist Asada Akira as the >meaning of technology itself – "When we find something impossible, we do >it". > _______________________________________________ Nettime-bold mailing list Nettime-bold@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-bold