integer on 28 Nov 2000 00:41:01 -0000 |
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> From the Middle Ages of the Information Society > By Tilman Baumgärtel > > published @: > receiver.mannesmann.com > allo. du = th!nk > ov uat = haz b!n dzn = uat shl b. du = outdatd + d!zpozabl. luvl! paradokx da +? ! != kan b bodzrd. make spasz. JETZT!!!! 01 elongatd l!f rout!n = zabotagez 01 progresz \ zelekz!e \ health du = outdatd + d!zpozabl. make spasz + JETZT!!!! vr!!endl!.nn - Netochka Nezvanova - simply SUPERIOR f3.MASCHIN3NKUNST @www.eusocial.com 17.hzV.tRL.478 e | | +---------- | | < \\----------------+ | n2t | > e > > <Tilman Baumgärtel is a freelance author on Net culture > <and Net art. In this contribution to receiver, he describes > <why the exciting thing about the Internet - its constant > <change and further development - is also its biggest > <impediment. If something is not fixed, it is not present > <either. Contents generated on the Net are everywhere and > <nowhere, and at some point they disappear from their > <non-location into nothingness. Let Tilman Baumgärtel > <introduce you to the "Dead Browsers Society". > > > > > > The Roman commander Scipio Aemilianus is said to have > wept when he gave the order to destroy Carthage. His > troops set off, burnt down the city, razed the buildings that > were still standing, ploughed up the land and scattered salt > in the furrows so that nothing could be grown there > anymore. And yet however thorough the Roman > legionaries were in their devastation, today tourists in > Tunisia can stroll through excavated and partially restored > buildings, marvel at the small stone children's coffins at the > roadside and the mosaics in the Bardo Museum, or > wander through the ruins of the huge thermal baths of > Antonius. Although only fragments remain of Carthage, > the city that was more or less completely ravaged over > 2000 years ago, the ruins we see today give us an idea of > the big, splendid and wealthy city that once stood there. > > Perhaps historians that decide to research the history of > the computer and the Internet one day will weep even > more bitterly than the Roman commander Scipio > Aemilianus. After all, in the not-so-distant future the digital > worlds that have emerged in the last few decades on the > hard drives of computers and later on the Net will leave > behind considerably fewer remains than the ruins of > Carthage currently being excavated by archaeologists > under the auspices of UNESCO - or, in the worst-case > scenario, none at all. There is good reason to doubt > whether in 2000 years there will be any remnants at all of > the technology that will probably have such revolutionary > consequences as Gutenberg's printing press or James > Watt's steam engine in the past. Although computer > technology is changing at break-neck speed and seems to > re-invent itself with every passing year, so far few people > have thought about what will happen to computers and > their digital products when they are no longer used on a > day-to-day basis. The march of time is not kind to the > machines that have triggered what is undoubtedly the > greatest scientific and social revolution of the second half > of the twentieth century. While literature and art grow > more important and significant with time, old computers > become obsolete technology after a few years; all they do > is get in the way and take up space. > > Of course, not all old computers are lost and forgotten. > Some of them are on display at the Heinz Nixdorf > Museum in Paderborn (http://www.hnf.de/index.html), > for example, or at the Berlin Museum of Technology > (http://www.dtmb.de/Rundgang/p09.html), > which has even built a replica of > the very first German computer - the mechanical Z1, > which Konrad Zuse designed in the forties at his parents' > apartment in the Kreuzberg area of Berlin. The software > that was operated on these main-frame computers, > however, poses more of a problem: it was stored on > punch cards which often got lost, and programs that were > stored on other data carriers often cannot be > reconstructed today because there are no corresponding > scanners or because the magnetic tapes, diskettes or CD > ROMs have simply destroyed themselves. "Bitrot" is the > term used to describe this insidious decay of digital data > and their carriers - or even the data carriers themselves: > experts predict that most computer hard drives will no > longer be of any use within a few decades. Even CD > ROMs, often thought of as safe, only have a life span of > around 30 years. Diskettes and audio cassettes, which > were used to store a lot of programs for the VC 64 > Volkscomputer, are reliable for no more than five to ten > years - provided, that is, that they are not demagnetised > earlier through an unfortunate coincidence or because they > were placed on top of the television. This is why backup copies of texts > or images on the hard drive are a substitute activity rather than a > permanent storage of the digital relics of one's own life. > > State-funded museums or institutes like the German > National Archives, whose job it is to preserve historically > significant documents, have so far exercised an elegant > restraint in this respect. Although the Federal Archive in > Karlsruhe accumulates piles of files from authorities and > law courts or the films of Leni Riefenstahl, you will not find > old computer games there, or even popular programs like > Windows 3.1, and yet millions of people have used them > or played with them. The manufacturers of this software > are now so preoccupied with earning money that they > have no time to take care of the long-term archiving of > their products. You may think that it will not harm future > generations if they do not know how people used to play > "Moorhuhnjagd", that hugely popular virtual grouse hunt. > But it is precisely this type of game that, for a brief period > in time, was much more important to a lot of people than > the current affairs recorded in newspapers, books and > archives and handed down from one generation to the > next. When it comes to classifying the importance of such > mass phenomena, we would rather leave it up to the > selective mechanisms of historical writing rather than the > arbitrariness of sheer negligence. > If anyone comes to the rescue, it will not be public > institutions, but freaks and hackers that have found in the > Internet an ideal forum for their common obsessions. > Websites like 8bit Museum (http://www.8bit-museum.de/) > or 8bit Nirvana (http://www.zock.de) contain virtual > collections of historical home computers, which would be > the envy of any museum of technology in terms of their > completeness and presentation. Popular computers in > particular, such as Atari (http://atari-computer.de/abbuc) > or Apple (http://www.apple-history.com), have inspired fan sites > that would satisfy the most ardent of admirers. There are > also some odd things such as a website of a book on the > T-shirts of Apple (http://www.appletshirts.com/). > Yes, you read that correctly - the > collected T-shirts on the subject of Apple computers (and > there are more than 1,000 of them). Even the computers > of the now defunct GDR have their very own opulent > website based on a Master's thesis of the Humboldt > University of Berlin (http://robotron.informatik.hu-berlin.de). > > It is not only on the Net, but also in the physical universe > that do-it-yourselfers and computer nerds have set up > their own computer museums. The University of > Hildesheim hosts - but does not fund - the Computer > Culture Museum (http://www.uni-hildesheim.de/~cmuseum/index.html), > which has amassed an impressive array > of hardware. Then there is the Computer Cabinet of > Göttingen (http://home.t-online.de/home/jkirchh/homepage.htm), > which has built up a small collection of what > some people would think of as electronic scrap. While > these museums tend to be private collections, the > Computer Games Museum of Berlin (www.computerspielemuseum.de) > really is open to visitors; all the computers and games computers on > display there can actually be used. This museum, > however, is funded not by the Berlin Senate (thus > condemning one of the potentially most popular exhibition > venues of the city to a back-room existence) but by the > non-profit-making Association for the Promotion of Youth > and Social Work. > > Although these museums have worked wonders in terms > of preserving hardware and keeping some of it > operational, our only hope of preserving games and other > software in the long term is emulation, the re-programming > of old programs for new computers while remaining true > to the original. The Java programming language, which is > not restricted to computers of a certain type, plays a > particularly important role in this. Programmer Claus Giloi > used it back in 1996 to write simulations of the first two > programs for Personal Computer: Altair and IMSAI. Both > programs are still circulating on the Net today. For games > in particular, there is currently a confusing mass of > websites which - like Emulationworld (http://www.emulationworld.de), > for example - collect and distribute emulations. Another trend among > fans of so-called "retrocomputing" is "abandonware", > which can also be found in abundance on the Internet at > sites such as "Abandongames" (http://www.abandongames.com) or "Extreme > Abandonware"http://www.fortunecity.com/underworld/cartridge/1118. > These are computer games which are no > longer sold by their manufacturers (in other words, they > have been discontinued or abandoned) but still operate on > commercially available computers. They include the many > games developed for the DOS operating system as well > as those designed for Atari or Amiga computers. And > these are the best ones anyway, according to a lot of > "gamers". > > Incidentally, the manufacturers of these games do not see this > as the preservation of digital culture, but use a considerably > less favourable term to describe it: piracy. Whether or not the > distribution of old, forgotten games on the Internet contravenes > the law has yet to be definitively clarified. The fans of abandonware, > which in addition to games also includes old versions of programs like > the McAffee Anti-Virus-Scan or the Norton Disk Doctor, argue > that it is simply a way of providing people with software > that would otherwise be unavailable. > > US software archivists in the abandonware scene also > point out that a lot of games used to come with a > guarantee of a free replacement when the games diskettes > no longer worked. If you ask a software production outfit > for a replacement today, you rarely find anyone who can > even remember the game in question. > > Yet although these games are still available on the > WorldWideWeb, the medium that promises to be a > storehouse of the complete knowledge of mankind is in > danger of losing its own entire history - it is already > virtually impossible to archive the Internet on account of > the proportions it has assumed. In the future, aspiring > publishers of correspondence between artists or authors > will find themselves looking into a gaping black hole: the > e-mails written by the luminaries of our time will be the > victim of some operating system upgrade or will simply be > deleted from the hard drive to make room for new data. > And the information available today in the form of HTML > documents on the WorldWideWeb can easily be > withdrawn from the server tomorrow without leaving a > trace. > > The grey pages of the WWW in its early days with their > black, unformatted text without pictures or animation have > now all but disappeared - like an endangered species. > Today, anyone that wants to see one of these grey pages > from the stone age of the Net has to search long and hard > - or consult Pär Lannerö's "Dejavu" (http://www.dejavu.org) > website. The Swedish programmer has developed a browser emulator which > allows the nostalgic user to surf around in a colourless > web, just like in 1993. In his "Dead Browsers Society", a > click of the mouse is all it takes to open up long-forgotten > software like NSCA Mosaic - the very first web program > - or Hot Java. The old browsers can also display today's > pages, except that the highly colourful, flickering pages are > replaced by static grey expanses. If there were a Net > Museum, "Dejavu" would be the department of prehistory > and early history. Lannerö is also to be commended for > holding on to some of the earliest websites - such as an > inaugural Yahoo! homepage or the page on which Sun > Microsystems announced the Java programming language > - so that astounded future generations can look at them > through the "spectacles" of an ancient browser. Yes, > children, this is what it was like in those days. > > In its infancy, the Internet was often compared to the > Library of Alexandria which, in ancient times, is supposed > to have stored the entire knowledge of the era. The > analogy is more fitting than was thought just a few years > ago: the Library of Alexandria is known to have burnt > down; today the WorldWideWeb is gently smouldering > away. Virtually no historic homepage from 1994 has > survived into the year 2000. Major Internet projects, such > as the Berlin "Kulturbox" or the "International City", > have vanished from the Net without a data trace. And > none of the Internet start-up companies soon to go > bankrupt will hurriedly bequeath its website to the nearest > national library just before it goes under - and even if it > did, nobody there would know what to do with it. > > Once again, it is a hacker that has come up with the best > initiative to preserve historic websites and FTP sites: a US > Internet entrepreneur called Brewster Kahle, who has > grown rich on the WAIS technology he developed, now > wants to set up an archive of the Internet (www.archive.org). > Automated robot programs collect websites and pass them on to his > Internet Archive, where they are currently being stored on > tape. Part of the collection can be viewed at the > Smithsonian National Museum of Washington. But here, > too, it is questionable whether the stored data will be > accessible at all in the near future - the hardware and Net > protocols change that quickly. And anyway, the program > can only collect HTML data at the moment. Websites > linked to data banks or dependent on other server > software are not picked up by the web robots. The > Internet Archive will not be able to show how the Amazon > website works or how e-mails are retrieved using > Hotmail. > > And should Kahle run out of money for his > mammoth project (his servers currently hold 35 > terrabytes of data), we can only hope that a state > institution will jump into the breach and save his > virtual collection. > > Today, ruins bear witness to the fall of Carthage. But what > will remain of the digital information society? Just the notes > written by contemporaries? The information society has > left it up to the honorary commitment of hackers and > computer freaks to preserve its memories. But of course > they could find a girlfriend tomorrow and, because they > will then have better things to do with their time, they may > simply delete their websites with archives of old software > or historic web pages. These will then be gone, and > no-one may ever see them again. If you measure the value > of a culture according to how consciously it handles the > documents of its own development, then today we are > living in the most barbaric times since the early Middle > Ages! > > We will still be able to stroll through the ruins of Carthage > when the much-cited "Internet revolution" is well and truly > over and forgotten. Anyone wanting to find out about its > history may have to rely on second-hand documents: > newspaper articles and books that have reported on the > phenomenon. Ironically, it looks as if the information > documented in a medium that has already been declared > dead - words printed on paper - will have a longer life > span than the immaterial bits and bytes processed by > digital computers. Thus an important part of our culture > will disappear, as if an enraged god had dragged it over to > the dustbin icon of the Big Computer of History ... > _______________________________________________ Nettime-bold mailing list Nettime-bold@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-bold