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] call for submissions [
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New Media Using Computer Games
SelectParks is putting together a large public
database of experiments and artworks exploring the use and/or
modification of computer gaming technologies.
Of particular
interest is work coming from either a fine-arts or theoretical
perspective. We are also interested in work purely concerned with
exploring
the limits of the
technology:
Including:
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3D engine hacks
Architectural
Investigations
Gameboy and handheld hacks
Game to real world
applications [eg: robotics]
AI / Bot design
Console
modifications
Machinima
Game Engines for audio installation /
performance
Renderer Hacks [PanQuake etc]
Research on Platform Independence / Portability
Written Theory
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SelectParks is not interested in game-related
illustrations, conventional
level design, tags and skins, or work that celebrates in-game
exploits.
We are also not seeking flash or
shockwave games.
Work must directly engage gaming
technology specifically, toward
the ends of developing it for applications outside of the computer
game marketplace.
The site will feature:
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Resources
Festival
and Funding billboard
Howto's
Downloads
Online Multi-user Game
Lab
Forum
Code repository
Catalogue
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Each submitted work will have a page of documentation designed
for it by SelectParks.
Those not comfortable with this can supply a link.
These
pages will be composed within a template looking something like
this:
We will soon have servers for popular multi-user development
platforms like Quake [II and Q3a], Unreal Tournament, with support also
for Linux based engines
like CrystalSpace.
The site will bring together the
resources and innovations of the computer gaming and demo scenes in
contact with those wishing to explore alternative applications for
these rich technologies.
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Cheers,
SelectParks