honor on Fri, 11 Feb 2000 19:36:05 +0100 (CET)


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<nettime> CTL2000SL - social laboratory



Time's Up, in association with BIOMACHINES and r a d i o q u a l i a present:

CTL2000SL

s o c i a l   l a b o r a t o r y

|| 	CTL2000SL 		||
|| 	12 February		||
|| 	1700 - 2300 AUS CAST	||

Old Flour Mill, 11 Mundy Street, Port Adelaide, Australia


   ----------->   toys ||  sounds || party  <-----------

CHECK OUT THIS URL FOR BROADCAST DETAILS
http://www.radioqualia.va.com.au/ctl/broadcasts


At CTL2000SL, Closing The Loop engineers will attempt to fuse intention
and automation.  Presenting a public manifestation of the loop-closing
properties of virtual spaces, collaboration in networked environments, and
the physics of a distributed simulation, the Closing the Loop social
laboratory will encompass a range of breakbeat frictions, rumbling
rhythms, gelatinous electronica, and blips and bleeps from around the
world.  The social laboratory will feature synchronous data exchange,
on+offline merriment, and real time audio performances by all participants
of the research laboratory, as well as live performances from remote
locations such as Amsterdam and Linz. 

Part telecast regatta, and part auditory round robin, the Closing the Loop
social laboratory provides the participants of CTL2000 with the
opportunity to test || exhibit || inflict their experiments on a live
audience.  Complex interaction between automation, telecommunications
apparatus, and human subjects (and objects) is expected to uncover
intricate amusement patterns, and captivating transitions between
competition and collusion.  Observers of this phenomena should expect
audio, culinary, and interactive forms of entertainment. 

CONDITIONS: H20 + turf + barbecue + pre-match entertainment + advice on
public transport will be provided by the CTL2000SL home team.  Additional
provisions (food, drink) should be brought with visitors. 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


PART OF CLOSING THE LOOP 2000

A laboratory on sound & gameplay across networks
http://www.radioqualia.va.com.au/ctl


r e s e a r c h  l a b o r a t o r y

|| 	CTL2000 		||
|| 	7 - 11 February		||

Iris Cinema, Media Resource Centre, 13 Morphett Street, Adelaide, Australia

   ----------->   networks ||  sounds || research  <-----------



Why indeed?  A new international research project in Adelaide Australia,
is seeking to address this long pondered question, as well as other
oddities of spacetime.  Sensing an opportunity to fold the globe (or at
least traverse it without moving), a receptive and multinational
collection of psuedoscientists, artists, geeks and objective observers,
are constructing a laboratory for the exploration of collaboration across
networks. 

Closing The Loop 2000 examines how sound, technology and gameplay can
conspire to promote collaboration and inventiveness using remote internet
technology. It is an analysis of the speed (or lack thereof)  of networks,
how audio and gameplay works across great distances, and how collaborative
adjuncts can communicate and exchange meaningful data over data and
telephone networks. 

A range of participants from South Australia and beyond will don their
metaphorical white coats to carry out a week's intensive research on these
matters.  The local players are: Greg Peterkin, Martin Thompson, Carol
Biddiss, Gareth Barnes, Jason Sweeney, Elendil, and Stephen Pickles. 

The away team includes: Jeremy Hicks (WA), Tina Auer (Austria), Tim
Boykett (Austria), Honor Harger (New Zealand), David Moises (Austria), Nik
Gaffney (Germany / SA), Bert Z. (Austria), plus a range of remote
interchange players. 

Using the twin mediums of sound experimentation and game play, CTL2000
aims to provide a testing ground, research space and survey domain, to
assess how we can work with the inherent frailties of the internet format
(error messages, buffering, lag, crashing, busy signals). Are there games
that we can play that are not disturbed and distorted by buffering and
time delays? 

Questions and problems which face the laboratory team:  - Is it possible
to separate time flow in the virtual world from time flow in the real
world, to slow down time in the virtual world?  - Can the omnipresent
"Lag" of the virtual world, be temporarily switched off, bypassed or
reconciled in online interactions?  - Can the exchange of information
about particular universes take place before it is distorted by network
lag? 

The teams will be engaged in a week long introverted analysis of these and
other issues, before throwing the inquiry open at CTL2000SL - the social
laboratory - where the public will be invited to inspect audio networking
experiments in progress, become test-subjects in interactive game
situations, and participate in random aural and optical physiological
exercises.  

CTL2000 is produced with the assistance of the South Australian Government
through Arts SA, and the Media Resource Centre <http://www.mrc.org.au>. 

Additional support received from the Australian Network for Art and
Technology, PATU, Ngapartji Multimedia Centre and Virtual Artists Pty Ltd. 


For more information, please contact:
Time's Up:
tim@timesup.org
http://www.timesup.org

r a d i o q u a l i a:
honor@va.com.au
http://www.radioqualia.va.com.au/ctl



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