one bit louder on Thu, 9 Mar 2000 20:07:57 +0100 (CET) |
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ONE BIT LOUDER the irresistible inferiority of systematic network noise [ apologies for anyone who receives this more than once ] #-w-h-e-r-e------------------------------------- Exhibition as part of Video Positive 2000 Liverpool, Bluecoat Gallery, 9March-1May 2000 Private View: 8March 2000 Performance: GameBoy Pocketnoise V.0.0.b Bluecoat Concert Hall 8March 7pm #-o-n-l-i-n-e----------------------------------- http://mi.cz/obl/ #----------------------------------------------- Projecteurs: (info below) GameBoy Pocketnoise V.0.0.b [Christoph Kummerer] ~leegte [Jan Robert Leegte] mail2midi [lo-ser] The Frequency Clock [r a d i o q u a l i a] Textuelle: (info below) Bring The Noise [Drew Hemment] The Killer App [Ulrich Gutmair] Pitch Shifting [Honor Hargar & Adam Hyde] #-i-n-t-r-o-------------------------------------- One Bit Louder the irresistible inferiority of systematic network noise The audio network is back! After the hostile take-over by the Internet, the ultimate audio network of the 20th century, the phone system, has eventually re-established itself to deliver what it was originally conceived for: audio content. This time, the digital formats within which audio content is delivered online leave a lot of creative space to manoeuvre for artists and media collectives. Layered on top of the original copper network, online digital audio provides a multitude of options and potential unheard of even five years ago. One Bit Louder presents creative approaches towards audio on the Internet. It attempts to go beyond the mere sound spectrum and probe various interfaces developed to make audio environments accessible; after all,there is a screen in your sound file. Experience networking initiatives unique to the Internet radio community, as well as efficient technical interventions in consumer electronics such as the Nintendo GameBoy. The next step is clearly: Do It Yourself, and try to be that One Bit Louder! curated by Micz Flor; Berlin, Vienna, Feb2000 #-p-r-o-j-e-c-t-s------------------------------- gameboy pocket noise Version 0.0b Christoph Kummerer Gameboy pocketnoise is an experimental audio generating software Especially written for and burnt into a Nintendo Gameboy cartridge. This way the number one educational device of the young consumer generation is turned into a highly controversial sound source. Searching for mobility, Christoph Kummerer sees the main advantage of his new device as the portability of the Gameboy. The interface of pocketnoise is "absolutely non-intuitive" which adds to the appeal and reduces the marketability. Kummerer has built a unique 4Bit sampler which is driven by a genuine mixture of intended lo-fi sound and unintended software bugs which make each performance a challenging experience for the artist and the audience. "This buggy piece of code will never leave the alpha stage, meaning, the User is kept feeling lost, like a confused lab rat Š." Certainly, this item will not reach the mass market. Neither will the approach of hacking Gameboy cartridges. Still, pocketnoise proves that consumer electronics are not only subject to commercial hacks, but can also be abused for creative purposes. bio Christoph Kummerer, born in 1974, lives and works in Vienna on sound based adventure holidays. He is part of a group establishing the label 'pilot.fm', which will present mpeg and midi based sound experiments, and regular audio shows featuring the nerdsonair.org team. Recently he wrote pocketnoise for Nintendo Gameboy, the first cartridge to turn your Gameboy into an experimental music unit (read: gadget). pocketnoise will be touring Europe this summer. You can run, but you can't hide. --- ~leegte Jan Robert Leegte In Leegte's work, the audience is looking at a blind spot defined by a number of works surrounding it. These "generators" have to be totally unique in form, material and solution in order to define this "blind spot". The mesmerising experience leaves the visitor a minimal setting for observation, trying to force him or her out of this interpreting shell, by inviting the user solely to observe. By introducing randomly generated sound-loops, the sound seems stationary like cheap techno. But only by listening and taking time will the sound start to twitch and slowly expand until it reaches its full range. The viewer might find him/herself squatting silently in front of the machine, eyes and ears transfixed, absorbing the unexplainable fascination known to the phenomenon of a waterfall. The fascination for the "unspoken" result in reduced environments of bare experiences, leaves only a few elements intact. Superfluous details are erased, refusing to allow further thoughts and associations in the mind of the startled beholder. bio Jan Robert Leegte, born 1973, lives and works in Amsterdam. He studied architecture at the Technical University, Delft in 1992, and continued his studies until graduating in sculpture, installation and computer work at the Willem de Kooning Academy, Rotterdam in 1999. Between '95 and '99 his field of studies included audiovisual design and fine arts. Leegte's shows include the electronic sound performance, 'kapel', in Rotterdam, the group-exhibition 'Kangoeroe II', in Amsterdam and another electronic sound performance at V_2 in Rotterdam. He also worked for various online projects such as <http://www.damnet.demon.nl> and <http://www.lokaal01.nl>. Between 1996 and 1999 he worked collaboratively with Edo Paulus and Steven Brunsmann on electronically based music projects under the title M>O>S. --- mail2midi lo-ser In technical terms, mail2midi allows the user to send email to a gateway which converts the ASCII into a midi signal which in turn, is played by an external sampler at lo-ser's home in Vienna, an independent new media collective. This audio signal is then scanned in and converted into a RealMedia stream and played back to the user via the internet. The original concept of mail2midi was borne out of the simple question of alternative ways to present complex data structures. Traditionally, the presentation of data has always worked towards ways of visualising such data bodies. mail2midi differs in that it is an experimental sound generator. It demonstrates the problems which arise when interfacing different kinds of signals - in this case, bare ASCII code, midi control files, and RealMedia compression formats. mail2midi is an instrument and requires certain equipment to be played. Being totally embedded within the technical structure and communicative nature of the internet, mail2midi is a true online gadget. Noise or art? Not for you to decide. bio lo-ser is an offspring of the independent art server <http://www.lo-res.org>. lo-res has been influential in the German lo-fi and ascii art scene since its first online appearance in 1996. It then developed into a web and *real space* based community in Vienna. Members come from various areas and fields of interest. Today lo-res hosts various art related mailing lists and music projects, mainly propagating free access to cultural products, with an emphasis on MP3 files. --- The Frequency Clock r a d i o q u a l i a The Frequency Clock is an experimental online and on-air broadcast system involving the establishment of a network of FM transmitters placed in communities located around the world. This installation version comprises a pair of computers broadcasting different internet.radio streams via a mini-FM transmitter. Each net.radio stream is from a different part of the world. The 2 computers, represent points on an analogue clock, each computer a physical representation of a step in global time zones. By traversing this space while wearing the FM radio receiver headset, tuned to the broadcast frequency, the audience participant becomes part of a global net.radio tuning mechanism. Physical movement literally tunes the radio machine. The organic part of the mechanism is the autonomous tuning agent (the audience participant); the inorganic part is the associated hardware (computer, transmitter). Like the vital role a crystal plays in tuning traditional radio into different radio stations, the audience participant in this cybernetic tuner, moving through localised radiospace, tunes The Frequency Clock into different net.radio stations. bio r a d i o q u a l i a <http://www.radioqualia.net>, is an online radio station, opening an electronic portal into the eccentricities of antipodean radio space. As a geographically isolated project (both participants are from New Zealand and in global transit - the radio station itself is physically located in South Australia), one of r a d i o q u a l i a's primary motives is to use online broadcast media to critique geographical distance as an impediment to creative collaboration. Since its inception in 1998, r a d i o q u a l i a have used tools such as live audio performance, exhibitions, customised gadgets, and regular netcasts to remap prescribed media territory. #-t-e-x-t-s--------------------------------------- One Byte Louder - "bring the noise" Drew Hemment Volume is the weapon of noise. In an age where solitude is defined in decibels and policed by officers of environmental health, a turn of the dial is a call to arms. But with the on-going mutations in modern media, the point at which the battle lines are drawn is no longer simply a matter of amplification or speaker placement, as what constitutes a turn of the dial is no longer clear. (contd...) --- the killer app Ulrich Gutmair Up to now, the Internet was a mythical place where you could store your Utopia according to your desires. Left-wingers re-discovered a space free of control which they had thought was lost forever, whereas liberals described the net in short as the conception of a global market. The consequences were not to be feared. Something that seemed to be nothing more than a question of faith or an expression of a fundamental ideological schism has now become a genuine conflict about control of channels. A conflict involving a great deal of money. (contd...) --- pitch shifting Honor Hargar & Adam Hyde Radio is mutating. No longer trapped within small receiving units, and controlled by large broadcasting companies, the concept is multiplying and evolving into new hybrid forms - cellular radio, molecular radio, personalised radio, and in league with the giant telecommunications drift net that is the internet, net.radio. Net.radio, perhaps the younger sibling of the yet to materialise monster, web.tv, has excited artists and advertising companies alike, bringing to the internet the oft promised era of live broadcasted sound, using a process often called "streaming". But what exactly is net.radio? Where did this term spring from? And who are the protagonists behind this phenomenon? (contd...) #-f-i-n------------------------------------------ Micz Flor - micz@mi.cz http://mi.cz # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net