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Table of Contents: posting Greg Elmer <elmergr@bc.edu> Station Rose Webcast 147 "TV Rex" Station Rose <gunafa@well.com> International Conference 'Hackers at Large' in the Netherlands Maurice Wessling <maurice@xs4all.nl> Links Prize A joint venture betwwen VIROSE (Porto) and V2_Organisation (Rotterda Fernando =?iso-8859-1?Q?Jos=E9?= Pereira <fjp@virose.pt> Multimedia: From Wagner to Virtual Reality Ken Jordan <ken@kenjordan.tv> son of star wars Wander Eikelboom <wander.eikelboom@tyger.let.uu.nl> Links Prize A joint venture between VIROSE (Porto) and V2_Organisation Fernando =?iso-8859-1?Q?Jos=E9?= Pereira <fjp@virose.pt> Two New Rants "G.H. Hovagimyan" <gh@popstar.com> phenomANON closing fundraiser party this Saturday! n30mural@speakeasy.net V2_Lab: Jheronimus Bosch Adventure Game Marjolein Berger <marjolein@v2.nl> n_Gen CEASE AND DESIST notification support@auto-illustrator.com ------------------------------ Date: Mon, 25 Jan 1904 11:33:36 -0500 From: Greg Elmer <elmergr@bc.edu> Subject: posting Dear Nettime, Could you please post this to your "announcements" email: **** Announcing the publication of _Space and Culture_ issue #10, Special Issue "Archives", Guest editor Greg Elmer**** Contents *Electronic Archives* Greg Elmer, "Hypertext on the Web: The Beginning and End of Web Pathology" Colin Gardner, "Hyperfiction in Cyberspace: The Unimaginable Archive" Marcel O'Gorman, "A Fever for Archiving: How Humanities Scholarship Works the Web" *Archive Landscapes* Shannon Skarpold Kalm, "Toward the Possibility of Rhetorical Memorial" Deborah Staines, "Museum Auchwitz" Heidi Rimke, "Postcard: A Social Space of Political Resistance" Plus reviews by Michael Gardiner, Zoe Sujon, Simon Dalby, Petra Halkes, and Nick Lee For subscriptions/orders: http://www.carleton.ca/~rshields/space/subscrib.html - ---------------------- Greg Elmer, PhD Assistant Professor Department of Communication Boston College 215 Lyons Hall Chestnut Hill, MA USA 02467 617.552.1928 tel. 617.552.2286 fax - ----------------------- ------------------------------ Date: Mon, 6 Aug 2001 19:36:16 +0200 From: Station Rose <gunafa@well.com> Subject: Station Rose Webcast 147 "TV Rex" dear Gunafa Netizen, here is the new Fahrplan : 1.0 NetSTReam - Webcast 147 with topic "TV Rex" Tuesday, 07/08/01 9 p.m. CET http://www.stationrose.com - ---------------------------------------------------------- 2.0 Multimedia artists still in prison - please sign the petition to free the participants of the Publix Theatre Caravan. Go to http://www.noborder.org/noprison stay with us & don´t go away! "Cyberspace is Our Land!" ;-) station rose 08-2001 ------------------------------ Date: Mon, 06 Aug 2001 21:29:24 +0200 From: Maurice Wessling <maurice@xs4all.nl> Subject: International Conference 'Hackers at Large' in the Netherlands Press release 6 August 2001 International Conference 'Hackers at Large' in the Netherlands The building of the network of HAL2001, the international hacker event on the campus of the University of Twente in the Netherlands, has begun. HAL2001 will be the biggest open-air hacker event in the world with 2500 visitors who will sleep, work and collaborate in tents. The conference program consists of 100 speakers from 15 countries. The conference and festival will start officially at Friday 10th august and will end on Sunday 12th august. The network that is being built starting Monday 6th August has a 1 Gb uplink to the internet and a glass fibre backbone. Every private tent on the campsite will be connected to this network. The huge amount of computers is powered by generators with a total capacity of 1,5 megawatts, enough for 25,000 light bulbs. Main topics of the conference will be security, privacy, intellectual property issues and various political issues related to computer networking. Some of the highlights of the conference are: Hacker Ethics 1984 - 2001, a panel discussion with Emmanuel Goldstein (2600), Rop Gonggrijp (Hack-Tic) and Andy Mueller-Maguhn (CCC). Phil Zimmermann, creator of PGP, will speak about voice encryption. A panel of security experts discusses Distributed Denial of Service (DDoS) attacks. John Gilmore will address copy prevention versus freedom of speech. Drive-by-hacking, a demonstration of the poor security of wireless networking. Presentation by 'Mixter' of automated exploit tools. The full program can be found at: http://www.hal2001.org/ Hackers at Large is the sequel to the Galactic Hacker Party (1989), Hacking at the End of the Universe (1993) en Hacking in Progress (1997) which all took place in the Netherlands. - ---- Note for the editor: contact information press@hal2001.org telephone: +31 53 4892425 mobile: +31 6 29018922 ------------------------------ Date: Mon, 6 Aug 2001 21:11:53 +0000 From: Fernando =?iso-8859-1?Q?Jos=E9?= Pereira <fjp@virose.pt> Subject: Links Prize A joint venture betwwen VIROSE (Porto) and V2_Organisation (Rotterdam) ========================= LINKS PRIZE>Call for Submissions ========================= ***A joint venture betwwen VIROSE (Porto) and V2_Organisation (Rotterdam ) On Ligações/Links/Liaisons In 2001, the city of Porto (Portugal) and the city of Rotterdam (Netherlands), are the chosen European Capitals of Culture. In the context of Porto 2001, the Program on «Thought, Science and Interdisciplinary Projects» is promoting an International Conference on cyberculture, entitled «Ligações/Links/Liaisons», which is curated by José Bragança de Miranda e Maria Teresa Cruz. The event will take place in Serralves Museum (Porto) from the 29th October to the 2nd November. Researchers and artists will be invited to react to the theme of the conference and all collaborations will be gather in the website and in a book to be published on the date of the conference. Each one will react to these questions, in five specific sessions: free links; strange or uncanny links; dangerous links; entangled links; on-off links. In conjunction with this event, Virose and V_2 Organisation have put together a contest consisting of the development of web.art projects. The contest is intended to promote projects of an experimental nature, as should any kind of initiative of this sort. As such, multiple and varied responses are expected, but these should not drift away from the proposed Links themes. However, there shall not be any limitations to the creative conception of Links, which should be developed in a conceptually expansive form or manner. The competition is open to any art project designed and developed specifically for the Web and produced after the 1st of January 2001. The deadline for submission is the 5th of October 2001, along with the submissions form properly filled out. The Juries final decision will announce the winner. The decision will be communicated to the winning participants on the 31st of October 2001. The US $2500 prize money will go to the best project in competition. Runner ups shall receive a written statement for their participation indicating the outstanding quality of their projects as well as an invitation for future developments within VIROSE's activities. More info and Submission Form at http://links.virose.pt **** If in need of support or for general questions concerning this prize, you may contact Paul Coutinho through paulc@virose.pt **** >>>>>>>>> ------------------------------ Date: Mon, 06 Aug 2001 18:17:22 -0400 From: Ken Jordan <ken@kenjordan.tv> Subject: Multimedia: From Wagner to Virtual Reality MULTIMEDIA: FROM WAGNER TO VIRTUAL REALITY edited by Randall Packer and Ken Jordan foreword by William Gibson published by W.W. Norton, 400 pp., $27.95 publication date: July 23, 2001 (US); Sept. 19, 2001 (UK) "This book is one start toward a different sort of history.... I recommend this book to you with an earnestness that I have seldom felt for any collection of historic texts. This is, in large part, where the bodies are buried. Assembled in this way, in such close proximity, these visions give off strange sparks." - from the foreword by William Gibson MULTIMEDIA: FROM WAGNER TO VIRTUAL REALITY presents the untold history behind the interfaces, links, and interactivity we all take for granted today. This groundbreaking work traces a fertile and fascinating series of collaborations between the arts and the sciences, going back to the years just after World War II -- and even further, to composer Richard Wagner, whose ideas about the immersive nature of music theater foreshadowed the experience of virtual reality. Among the essential articles gathered in the book are the Futurists' 1916 manifesto on cinema, which declared that the new medium would unite all media and replace the book; Vannevar Bush's 1945 Atlantic Monthly essay tha= t leads directly to the hyperlinks in today's multimedia; J.C.R. Licklider's groundbreaking idea in 1960 that people and computers could collaborate in creative work; Nam June Paik's 1984 essay proposing that satellite technology would encourage a global information art; Tim Berners-Lee's 1989 proposal for a document-sharing network, which became the basis of the Worl= d Wide Web; and William Gibson's discussion of how he came up with the word "cyberspace." With an insightful introduction to the volume and critical commentaries on each article, editors Randall Packer and Ken Jordan lead us through the groundbreaking developments of the multimedia story. The book publication completes a unique hybrid publication project that joins W.W. Norton with Intel Corporation's ArtMuseum.net, to present an untold history of multimedia. The book and the Web site, which was launche= d in June, 2000, are meant to work in tandem. On-line, MULTIMEDIA: FROM WAGNE= R TO VIRTUAL REALITY is a dynamic, growing resource featuring hyperlinked texts and a wealth of multimedia documentation. Please visit the site at http://www.artmuseum.net. >From the early reviews: "The best guide yet on a subject of central importance to anyone interested in the future of media, and the growing marriage between art and science....The collection is historically significant, given that nobody ha= s ever woven together the different threads, thoughts and impulses that becom= e multimedia, a new form both of media and culture.... The book flows skillfully from one idea to the next, each section building on the one that preceded it." - Jon Katz, Slashdot "In the Norton Anthology tradition, Packer and Jordan bring together semina= l contributions that artists and scientists have made to the field of computer-human interaction... An evocative whirlwind tour through 100 years of work... Excellent..." - S. Joy Mountford, Wired "[MULTIMEDIA is] a key source book in the field of art, science and technology. This book is excellent in all respects." - Annick Bureaud, Leonardo Digital Reviews "Readers interested in the history of multimedia should be enthralled by this collection of hard-to-find essays.... A remarkable blending of past an= d present, these essays remind us that today's wondrous inventions didn't jus= t spring into existence out of nothingness." - Booklist MULTIMEDIA: FROM WAGNER TO VIRTUAL REALITY Table of Contents Foreword by William Gibson Overture by Randall Packer and Ken Jordan I. Integration 1. Richard Wagner, "Outlines of the Artwork of the Future" 2. F. T. Marinetti, Bruno Corra, Emilio Settimelli, Arnaldo Ginna, Giacomo Balla, Remo Chiti, =B3The Futurist Cinema=B2 3. L=E1szl=F3 Moholy-Nagy, =B3Theater, Circus, Variety=B2 4. Richard Higgins, =B3Intermedia=B2 5. Billy Kl=FCver, =B3The Great Northeastern Power Failure=B2 6. Nam June Paik, =B3Cybernated Art=B2 and =B3Art and Satellite=B2 II. Interactivity 7. Norbert Wiener, =B3Cybernetics in History=B2 8. J.C.R. Licklider, =B3Man-Computer Symbiosis=B2 9. Douglas Engelbart, =B3Augmenting Human Intellect: A Conceptual Framework=B2 10. John Cage, =B3Diary: Audience 1966=B2 11. Roy Ascott, =B3Behaviourist Art and the Cybernetic Vision=B2 12. Myron Krueger, =B3Responsive Environments=B2 13. Alan Kay, =B3User Interface: A Personal View=B2 III. Hypermedia 14. Vannevar Bush, =B3As We May Think=B2 15. Ted Nelson, excerpt from Computer Lib/Dream Machines 16. Alan Kay and Adele Goldberg, =B3Personal Dynamic Media=B2 17. Marc Canter, =B3The New Workstation: CD ROM Authoring Systems=B2 18. Tim Berners-Lee, =B3Information Management: A Proposal=B2 19. George Landow and Paul Delany, =B3Hypertext, Hypermedia and Literary Studies: The State of the Art=B2 IV. Immersion 20. Morton Heilig, =B3The Cinema of the Future=B2 21. Ivan Sutherland, =B3The Ultimate Display=B2 22. Scott Fisher, =B3Virtual Interface Environments=B2 23. William Gibson, =B3Academy Leader=B2 24. Marcos Novak, =B3Liquid Architectures in Cyberspace=B2 25. Daniel Sandin, Thomas DeFanti, and Carolina Cruz-Neira, =B3A Room with a View=B2 V. Narrativity 26. William Burroughs, =B3The Future of the Novel=B2 27. Allan Kaprow, =B3Untitled Guidelines for Happenings=B2 28. Bill Viola, =B3Will There Be Condominiums in Data Space?=B2 29. Lynn Hershman, =B3The Fantasy Beyond Control=B2 30. Roy Ascott, =B3Is There Love in the Telematic Embrace?" 31. Pavel Curtis, =B3Mudding: Social Phenomena in Text-Based Virtual Realities=B2 32. Pierre L=E9vy, =B3The Art and Architecture of Cyberspace=B2 ------------------------------ Date: Tue, 07 Aug 2001 10:18:59 +0200 From: Wander Eikelboom <wander.eikelboom@tyger.let.uu.nl> Subject: son of star wars - pressrelease- STOP STAR WARS STOP THE AMERICAN MISSILE SHIELD Wednesday 22 August At the American Consulate in Amsterdam, Museumplein 19, 3 o'clock. Organized by the Jungle Association of Autonomous Astronauts The National Missile Defence system (NMD), which the American government is planning to built in order to defend themselves against miniature 'rogue-states' like North-Korea proves once again the high amount of slapstick present in the rhetoric of George W. Bush. He may be evil but he is still a lousy Darth Vader. Darth Vader, for all his sins, expressed himself in an intelligible manner, looked a great deal better and even posessed of a more coherent ideology. The missile system, however, is nothing more than sentimental machismo from frustrated cowboys: Bush bragging to Vladimir Putin he has got the largest (rocket). The expensive refuelling of the Cold War this missile shield is promising to offer, left aside (Greenpeace has taken upon this issue fairly decent), the Jungle Association of Autonomous Astronauts is organising this demonstration to protest the reality that every nation with the power to do so can use space for military uses without consulting the 'people'. Even though space aviation has always been part of military policies, secretely forcing the political processes at the background, this NMD plan is a slap in the face of everybody who believes in the possibility of a peaceful, democratic and creative space aviation. It all started so gloriously. Assuring to fulfil all promises made by science fiction, the official space travel agencies have become black holes. Boring scientist who have to battle with military and commerce for room and financial back-up, all proposing their own mediocre short termed projects. There can be no doubt that if we have to wait for them, it will take at least another century before the first civilian astronauts will get their chance to travel among the stars. This demonstration is targeted not solemnly to this Missile Defence System but also against the political processes which are at the background of it: the conspiracy of nameless technocrats who are operating within the shadows of their back offices without bothering about the consequences or moral problems which are connected to the abuse of space in the interest of an elite. Demonstrate with us in favour of a democratic independent space aviation. Demonstrate with us Against the National Missile Defence system. Bring your own sound system to this Demonstration For more information we refer you to the Jungle Association of Autonomous Astronauts website: www.socialfiction.org/jungleaaa or contact us by e-mail: jungleaaa@socialfiction.org The Jungle Association of Autonomous Astronauts takes part in a worldwide network of groups dedicated by building their own spaceships. Space travel should be available to all. ===== Social Fiction Agenda ** Wednesday 22 August>> JUNGLESTRATION by the the Jungle Association of Autonomous Astronauts @ the American Consulate in Amsterdam against the NMD or 'son of Star Wars'projects. more info: http://www.socialfiction.org/jungleaaa ** Sunday 26 August>> THE CITY SPACE CUT-UP Psychogeographical session In utrecht more info: http://www.socialfiction.org/psychogeography ------------------------------ Date: Tue, 7 Aug 2001 16:42:12 +0000 From: Fernando =?iso-8859-1?Q?Jos=E9?= Pereira <fjp@virose.pt> Subject: Links Prize A joint venture between VIROSE (Porto) and V2_Organisation (Rotterdam) ========================= LINKS PRIZE>Call for Submissions ========================= ***A joint venture betwwen VIROSE (Porto) and V2_Organisation (Rotterdam ) On Ligações/Links/Liaisons In 2001, the city of Porto (Portugal) and the city of Rotterdam (Netherlands), are the chosen European Capitals of Culture. In the context of Porto 2001, the Program on «Thought, Science and Interdisciplinary Projects» is promoting an International Conference on cyberculture, entitled «Ligações/Links/Liaisons», which is curated by José Bragança de Miranda e Maria Teresa Cruz. The event will take place in Serralves Museum (Porto) from the 29th October to the 2nd November. Researchers and artists will be invited to react to the theme of the conference and all collaborations will be gather in the website and in a book to be published on the date of the conference. Each one will react to these questions, in five specific sessions: free links; strange or uncanny links; dangerous links; entangled links; on-off links. In conjunction with this event, Virose and V_2 Organisation have put together a contest consisting of the development of web.art projects. The contest is intended to promote projects of an experimental nature, as should any kind of initiative of this sort. As such, multiple and varied responses are expected, but these should not drift away from the proposed Links themes. However, there shall not be any limitations to the creative conception of Links, which should be developed in a conceptually expansive form or manner. The competition is open to any art project designed and developed specifically for the Web and produced after the 1st of January 2001. The deadline for submission is the 5th of October 2001, along with the submissions form properly filled out. The Juries final decision will announce the winner. The decision will be communicated to the winning participants on the 31st of October 2001. The US $2500 prize money will go to the best project in competition. Runner ups shall receive a written statement for their participation indicating the outstanding quality of their projects as well as an invitation for future developments within VIROSE's activities. More info and Submission Form at http://links.virose.pt **** If in need of support or for general questions concerning this prize, you may contact Paul Coutinho through paulc@virose.pt **** >>>>>>>>> ------------------------------ Date: Wed, 08 Aug 2001 04:38:32 +0800 From: "G.H. Hovagimyan" <gh@popstar.com> Subject: Two New Rants I just put up two new Palm Rants for the (re)distributions exhibition <http://www.voyd.com/ia> You can access them at < http://www.artnetweb.com/gh/entertainMe.html> There's also an instruction page & some examples of how to configure the AvantGo custom channels. iCheers. gh http://artnetweb.com/gh http://www.biddingtons.com/content/creativehovag imyan.html http://artnetweb.com/gh/heartbreak.html - -- - -- _______________________________________________ FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Talk More, Pay Less with Net2Phone Direct(R), up to 1500 minutes free! http://www.net2phone.com/cgi-bin/link.cgi?143 ------------------------------ Date: Tue, 7 Aug 2001 19:14 -0700 From: n30mural@speakeasy.net Subject: phenomANON closing fundraiser party this Saturday! YOU ARE INVITED TO ATTEND..... PHENOMANON: 2 DECADES OF EPHEMERAL URBAN GUERRILLA ARTFARE CLOSING PARTY AND FUNDRAISER SATURDAY, AUGUST 11 4PM-12AM $5 WITHOUT HOME-MADE STICKERS, $3 WITH HOME-MADE STICKERS phenomANON is an installation of anonymous guerrilla street art from cities around the world. More than 60 artists submitted thousands of stickers, wheatpaste posters, graffiti stencils, 3-d street installments, photos of street graffito, and more. phenomANON is now raising funds to bring the show to San Francisco. After San Francisco, it will tour other cities including NYC (ABC No Rio), Berlin, Barcelona, and Melbourne. Each city it exhibits at it will accumulate art from each region. When the show returns to Seattle next year, there will be a new exhibit of street art from everywhere the show has traveled. phenomANON's mission is to create visual dialogue and unify street artists and streets everywhere. During the opening event, phenomANON hosted a "free sticker" table stocked with thousands of stickers sent to us. There will be a repeat of the sticker table for the closing show. Bring your own stack of stickers and get a discount at the door. There will also be opportunities to make your own stickers at the closing event. Performers include: *DJ Mark (of Negativland) .....spinning britney spears, black flag and winnie the pooh at 16 rpm *P.A.N. .....anonymous butoh *DJ Lord Chillum .....drum and base *500 Years .....hip hop collective *guests TBA *plus an open poetry mike beginning at 10 AT: THE INDEPENDENT MEDIA CENTER 1415 3RD AVE SEATTLE, WA 98109 206.262.0721 WWW.INDYMEDIA.ORG Further inquiries? Contact IMC Gallery curator Lauren Holloway at n30mural@speakeasy.net. ------------------------------ Date: Wed, 08 Aug 2001 13:42:00 +0200 From: Marjolein Berger <marjolein@v2.nl> Subject: V2_Lab: Jheronimus Bosch Adventure Game V2_Lab: Jheronimus Bosch Adventure Game The =91Jheronimus Bosch Adventure Game=92 made by V2_Lab in collaboration= with=20 Ra.nj digital entertainment and Museum Boijmans Van Beuningen in Rotterdam= =20 is now operational on http://www.BoschUniverse.com from there follow the=20 link to the =91Bosch Game=92. Context: The Jheronimus Bosch web project is set up as part of the major exhibition= =20 (1 September 11 November) in the Boijmans Van Beuningen Museum. The=20 website aims to open up the the oeuvre of the celebrated painter Jheronimus Bosch (ca. 1450-1516) for=20 different target groups. Additional to the general information on the work= =20 and life of Bosch, on the website (created by ZaPPWeRK) a spectacular=20 =91Jheronimus Bosch Adventure Game=92 is featured, which has been= co-developed=20 by V2_Lab. Short description game: The =91Jheronimus Bosch Adventure Game=92 is a modern-day variant of Bosch's= =20 painted fantasies. The game is set in a decor of images from the Boschian=20 world, wherefore the famous painting =91The Pedlar=92 and the =91Tabletop= with=20 the Seven Deadly Sins=92 has served as points of departure. One or more=20 players can play the game on the Internet at the same time. In the=20 adventure game several difficult missions have to be accomplished on the=20 fly. This all happens in a series of small games. The challenge is to find= =20 a balance between =91surviving=92 and the =91good living=92, but it=92s also= of major=20 importance to stay healthy in dark middle ages. Because at the end of the=20 game the last judgement will be passed by Jheronimus Bosch himself=85Shall= =20 you live forever in a virtual heaven or will you burn in Bosch's hell? Genre: The internet game is an online multi-user learning and adventure game. It=20 is possible to play this game by several players a-synchronically from=20 different locations. The combination of simultaneous and a-synchronous=20 gaming creates opportunities for both, as well for single-use gaming as for= =20 multi-use gaming; the game results will be encountered for each single user= =20 individually. Target group: The target group of the game consists of youngsters aged 12-17 years. This= =20 however doesn=92t exclude others, but the point of departure in the game is= =20 targeting this group. Design: The environment is based on the paintings of Jheronimus Bosch and the=20 themes in his works. The game doesn=92t exactly mirror the paintings, but= has=20 been designed as a semi 3d-collage that has been designed from elements and= =20 figures from his paintings and drawings. Game layout: The game consists of different parts: one main game part and a series of=20 sub-games. Before starting the game a short introduction will be presented= =20 to the player by =91the peddler=92. He takes, so to speak, the player to the= =20 middle ages and he explains the goal of the game: by living your life in=20 the game as good as possible you might end up in heaven. All sub-games=20 relate to the other sub-games and to the main game part, the game=20 parameters are being shared in the whole environment. Multi-user aspect / a-synchronous gaming: Concerning the multi-user aspect: this is a substantial part of the game.=20 However it is possible to play the game by a single user as well. The game= =20 provides a system where players are not dependent on the on-line presence=20 of the other players. Each player can somehow influence the world because=20 the traces of each player are being spread all over the game. Apart from=20 the synchronous meeting several other communication options have been=20 created to meet with co-players while they are not around. Players have the= =20 opportunity to use the communication tools for trading / exchange / selling= =20 objects and game attributes. Project by: Museum Boijmans Van Beuningen Rotterdam Design and realisation Adventure Game: V2_Lab, Rotterdam and Ra.nj. digital= =20 entertainment, Rotterdam When entering the game one firstly enters the general Bosch website=20 designed and realized by ZaPPWeRK, Delft Note for the editors (not for publication): For additional images, interview applications and/or more background=20 information please contact: V2_Organisatie Marije Stijkel Eendrachtsstraat 10 3012 XL Rotterdam +31 (0)10 206 72 72 marije@v2.nl More information can also be found at: http://www.v2.nl/v2_lab Information on Ra.nj. digital entertainment can be found at: http://www.ranj= .nl/ ------------------------------ Date: Wed, 8 Aug 2001 01:32:09 +0100 (BST) From: support@auto-illustrator.com Subject: n_Gen CEASE AND DESIST notification > n_Gen: > http://www.theremediproject.com/projects/issue10/movengen/index.html > > created by move design: > http://www.movedesign.com > http://www.n-generate.com movedesign, makers of n_Gen, are hereby warned and notified to CEASE AND DESIST the production of n_Gen on grounds of infringement of intellectually protected concepts. Signwave UK request that all copies of n_Gen are immediately recalled, removed from circulation, and that all existing user licenses are terminated indefinately. All materials and rights of ownership to such materials used in the production of n_Gen must be transferred immediately to Signwave UK within seven (7) days from the date of posting of this notification. Failure to do so will result in Signwave UK taking all action necessary to protect their intellectual property, incurring liability on movedesign for damages in excess of $2,000,000 and responsbility for Signwave UK's attoneys' fees. - -- Ed Hanford IP Legal Protection Team, Signwave UK. support@auto-illustrator.com http://www.auto-illustrator.com/ http://www.signwave.co.uk/ ------------------------------ # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net