nettime's_symptomatic_corresponda on Sat, 23 Mar 2002 16:18:47 +0100 (CET) |
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<nettime> net.crits 'n' mortar digest [Meinking - bc] |
RE: <nettime> the dominion of nettime "Steven Meinking" <steven.meinking@verizon.net> RE: <nettime> the dominion of nettime bc <human@electronetwork.org> ------------------------------ Date: Fri, 22 Mar 2002 15:08:02 -0800 From: "Steven Meinking" <steven.meinking@verizon.net> Subject: RE: <nettime> the dominion of nettime Brian: As a receiver, I sensed a great deal of paranoia in your text, but being familiar with your work over the past few years, I trust that you have your reasons and that they are good ones. Aside from this, I found the text to be very insightful(inciteful?) and I have a couple anecdotes that were prompted by what you stated: The First - Many years ago I moderated the Foucault e-mail discussion list as a member of the Spoon Collective. The list was born from my desire to openly discuss the work of that thinker, and for some time, I took great joy in the list's development as a forum for Foucauldian discussion. Profiles of the list members ranged from the casually interested, to undergraduate students (like myself at the time), to grad students and academics. The list swelled from discussions concerning fundamental concepts in Foucault's work (oddly enough, to which there are no fundamental answers) like power, the panopticon, docile bodies, sexuality, etc., etc. Yet the discussions always seemed to reach a limit, a limit that was defined, strangely, by the forum itself. You see, in retrospect, it seems I was somewhat deluded. I had actually thought, at the time of the list's inception, that the list could be more than just a forum for rudimentary Foucauldian discussion. That the level of the thinkers on that list (a few of those participants have since gone on to academic prominence) could effectively pioneer an elevated thinking of Foucault's work through the forum. Unfortunately, this hope was profoundly naive. And this naiveté was never more evident than in the first time that one of the academic list members contributed a paper to the list. As moderator, I embraced the contribution and made it available to all. When there was no immediate exchange of ideas on the paper I opened discussion of the text by critically addressing some of the disagreements I had with some of its theses. What was interesting was that afterward there was no response at all; not from the paper's writer, not from other members, not from anyone. In fact, the paper's writer unsubscribed from the list. Now I know I can be abrasive, and I am aware that my style of moderation may not have been perfect, but it seemed there was another reason for the hush, a hush that lasted for many weeks. There was a limit to the forum, to the space, and this limit was circular. That the circle had a line, and that this line should not be crossed. That on the other side of the line were micro-despot territories, and that ranging into these territories was a matter of not only being out of place, but of not knowing one's place. These territories were not open to critical discursive channels, and that the defense of these territories was carried out by silence and exclusion, not by reasoned debate. The list continues (I have not been the moderator for years, but it's good to see it continuing), but it is still committed to that circle, to the return, to fundamental concepts and issues, visited and revisited; Foucault's sexuality, power, what secondary literature to read, the panopticon - with none of the discussion on these topics ever reaching a watershed. The Second - Recently, I found myself involved in playing a video game over the Internet. Ordinarily, I am not an avid gamer, in fact, I own only five computer games, one of which is chess, but playing Diablo II was very entertaining and it permitted me time to goof around with my brothers through multi-player on the game's Battle.Net. There I discovered some amusing, if not disappointing, revelations. The primary revelation being that a large amount of the game's players, most likely the majority, would rather cheat at the game, than play it straight up. By cheating I mean a few things particular to this game, but possibly generalizeable to other games as well. The first being that there were hacks available for the game that enabled participants to forego some of the routine aspects of the game entirely. There are maps in the game that have to be discovered by the participant character's questing. But there is a hack that enables DII gamers to see the map without exploring it, giving them a definite logistical advantage. This was probably the most widely used hack. Trading items between characters found during quests is a common activity in this game, and there is a hack that enables game-players to fake an item they are trading, thus swindling the other player out of a good item. This hack was never used against me, but I did run into other players that had suffered at the hands of its usage. There is also a rampant practice called "duping," in which a player acquires a hack that enables them to make duplicate copies of a powerful and unique item that can then be used or traded by their character. The point being that when I bought the game, I purchased it with the intention of playing the game by the rules of its designers. Yet I bore witness to countless players that were more interested in cheating the game and stealing from others, then in playing the game, which left me wondering why they bought the game in the first place. I don't mean to conflate these examples and your text, your text seemed more serious and directed, but these experiences came to mind during my reading and I thought to share them with you. Take care, Steve http://stevenmeinking.net ------------------------------ Date: Fri, 22 Mar 2002 17:25:13 -0600 From: bc <human@electronetwork.org> Subject: RE: <nettime> the dominion of nettime very interesting experiences and thanks for sharing Steve. i am partly done with a text to respond with something more tangible, & in doing so, it is helping me balance, but also make more clear why this is beyond normal lists and games. this is more, there are nukes in the world, and people who agitate and who instigate _on_purpose for their own ends. and who happen to be academics connected with people almost everyone knows, or that too may be a ruse. in any case, i will not name any names. that is not the point, it is the question. and any realization from others of their connection to these events which have one common thread, from net.architecture to net.art and net.theorists, and academia. i realize my post must be on the verge of pure lunacy, it is by default that way, but sometimes words may get through the fog and be able to share some balanced, basic observations. people involved, the one i do know of, are not all bad. but they are not helping with changing things, at the same time being at the top of the pyramid giving orders on what to do next. or, potentially. and sometimes, this is not the same thing as what is proposed, nor may it be in any way intentional. but nonetheless real. so i will try to be gentle, but give a view from a place that is hard to imagine that it exists, and it may not, in absolute terms. but there is something going on, and maybe it is that endless loop, but if it is, that is the past. so i hope by writing, somethign else of a kind of descriptor might enter into discussion- zones of silence. it is unfortunate to me if this is seen as against the ideals and the real values that inhabit a unique place, yet there are also things unsavory. and if they are recognized and worked through, then everyone could be the better off. maybe not, it seems, though. makes everyone so angry. it would be easier to pretend it is unreal. but, i'll place my bet on change for the better. brian ------------------------------ # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net