nettime's_role_player on Sun, 19 May 2002 21:33:47 +0200 (CEST) |
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<nettime> velvet televolution digest [bobig, nicolaisen] |
Re: <nettime> Velvet-Strike: War Times and Reality Games "bobig" <bobig@bobig.com> Jasper Nicolaisen <jnicolaisen@gmx.de> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - From: "bobig" <bobig@bobig.com> Subject: Re: <nettime> Velvet-Strike: War Times and Reality Games Date: Sun, 19 May 2002 08:08:02 +0200 ==> http://www.bobig.com/tag/ ----- Original Message ----- from: "anne-marie" <amschle@cadre.sjsu.edu> to: <nettime-l@bbs.thing.net> sent: Friday, May 17, 2002 1:17 AM subject: <nettime> Velvet-Strike: War Times and Reality Games > Velvet-Strike: War Times and Reality Games > (War Times From a Gamer Perspective) <...> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Date: Sun, 19 May 2002 10:00:21 +0200 From: Jasper Nicolaisen <jnicolaisen@gmx.de> Subject: RE:Velvet Strike/remarks on computer games/Diablo2 Hello all, Iīve just visited the 'Velvet Strike' Website, and first of all Iīd like to say that in my opinion this is a brilliant idea, politically concious and stil funny, subversive though down with the gamer culture.Thank you anne-marie for letting me know about this and your interesting mail. Still, there is too little research done on computer games.Iīm missing balanced comments and essays leaving behind the structuralist-functionalist approach (i.e. whatīs the game dealing with and what kind of ideas does it transport) in favor of a more 'player-response' oriented criticism , taking into consideration the patterns of cultural practices growing around computer games (i.e. how are people dealing with games and what ideas do they infuse them with). I think anne-marieīs thoughtful remarks made it very clear that a game like CS cannot be judged by its martial appearance alone.One would also have to take a look at how players are forming social relationships via the game and how in general they are 'mis-using' games and adapting them to their own purposes. Another game with springs to my mind here is Diablo2, which is structurally a pretty straightforward hackīnīslay action RPG, but has turned via the internet into some kind of trading simulation or virtual bazaar.Since the right equipment is most important for advancing in the game, players have started trading items, and in order to do that, one has to build a web of relations with other players, be trustworthy and find out who else is,become a part of the community, know about the current market value of the numerous items etc.Many high-level players have abandoned actually playing the game in favor of trading their collected items in order to end up with the 'perfect' equipment for a certain character class.You might say, they have worked enough for items and now let their items work for them. Are kids being poisioned with capitalist values and strategies here ? Maybe, but at the same time, as anne-marie pointed out, isnīt it just a game ? Arenīt market mechanisms revealed here to be parts of a game also ? And is that good or bad ? If millions of people are engaged in gaining capital in a game world which will gain them absolutely no capital in the real world, isnīt that a subversive strategy in itself ? Iīm not sure about any of these questions, but these are the questions whicj would yield more interesting answers than just the usual 'killing virtual people leads to killing real people in the end'. Jasper - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net