Jim Carrico on Fri, 31 Jan 2003 04:44:02 +0100 (CET) |
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Re: <nettime> Rhizome's revenge |
On Monday, January 27, 2003, at 01:13 AM, Morlock Elloi wrote: > The difference between "money" currency and "social-ties" currency is > the > owner, or mint. The former is owned by the local force monopoly; the > latter is > owned by the individual. > > Modern technology offers something that would cause even greater panic > than > providing sex services for "money" - self-minting of currency (to avoid > long > explanations, think of it as circulating personal checks that are never > cashed > in the force monopoly's bank.) All components are available (digital > signatures, Chaum's or Brand's e-cash, or Wagner's patent-free > replacements), > even software is there (mojo nation contained all minting code.) > > Yet it still seems unacceptable to reproduce social-ties currency in > technology/software. > > This means that the social-ties currency remains unchanged and exists > only in > the realm of our wetware. We are total owners of it, without intervening > technology, and limited with our social outreach capabilities. On the > other > hand, "money" is getting developed, refined and globalised. This > widening gap > between the two (for the small people) can be solved only by somehow > applying > technology to the former. > It seems clear that the reason for the non-appearance of any type of 'electronic cash' is that the institutions which in a saner world may have taken responsibility for its development - ie. banks and governments - have *no interest* in doing so. They have shown themselves to be actively, structurally opposed to any such thing - with good reason, as this 'self-minting' of currency forshadows their eventual decline into irrelevancy. With the observation that in a world of ubiquitous networks, it would be impossible to stop the unmetered transmission of all things digital, we found ourselves faced with two possible future scenarios: (1) the development of a tightly controlled network architecture in which all data transmission was centrally monitored, along with the outlawing of all other network architectures, backed with totalitarian levels of enforcement; or (2) the development of business models, actually *social models*, which accepted and built upon this "frictionlessness", rather than fighting against it. Needless to say we are drifting rather alarmingly toward the former, while still lacking any noticeable progress toward the latter. The reasons for this, while hardly simple, may be related to a general resistance to the notion of a "gift economy" of cultural products. Part of this resistance is due to an incorrect understanding of a gift as a purely non-reciprocal exchange. The most important point made by Mauss in his classic work is the reciprocal and cyclical nature the gift - that a gift which is not repaid becomes poisonous. A potlatch is not "altruistic" - hosts of a potlatch can always count on being hosted in turn - its just that the demands of honor require that this reciprocation take place at a later date. Seen from a distance, this isn't so very different from the '90 day net' approach to providing services first, and billing afterword - the point in both cases is that it is the reputation of the recipient which creates the confidence necessary to be willing to forgo immediate payment or reciprocation. And in both cases the goal is to form and strengthen ongoing relationships, increasing the mutual esteem of the parties involved. And so it seems that one potentially fruitful line of inquiry may be to consider how to de-couple the 'gift' of intellectual and cultural production from the 'reciprocation' - to enable and encourage repayment without immediately demanding it. Lawrence Lessig points out that the economics of 'non-rivalrous' goods, that are not destroyed by use nor depleted by distribution, is based on the problem of *provisioning* - the problem being, how to ensure that these types of resources are created in the first place. There is no 'free rider' problem here - it simply doesn't matter how many people make use of something without repaying the creator, as long as the process of creation can somehow be induced. The RIAA and other "copyright maximalists" would have us believe that without an enforced "per-copy" fee associated with every use of a digital product, there will be no incentive to create and hence no creation. But taking a look around the internet, or associating in any way with creative individuals, we see that this is manifestly untrue - creativity is irrepressible, an abundant and eternal spring. The only economic impediment to creation is the need to make ends meet - artists will subsidize their own production, by driving cabs or whatever is necessary. Many are drawn toward the promises of institutional support - a major label deal, an arts grant - but in general this is not the prime motivation or inspiration for *being creative* in the first place, it's just that these institutions have been the only means for providing "quit your day job" levels of support for creators, especially those with families and other responsibilities. Until recently: enter Benkler's "commons based peer production". This is most clearly understood in terms of software and academic publishing, both areas in which a natural "cooking pot market" is apparent: the amount one 'gives up' by releasing one's effort into the commons is repaid a thousand-fold by having access to the accumulated efforts of everyone else. And the 'altruism' of this gesture is reinforced by a reputation economy in which major contributors earn the respect of their peers - a respect which is generally parlayable into paid positions. It's less clear how this concept translates to other forms of cultural production. Richard Stallman makes a distinction between a tool, which is appropriate to modify according to one's needs, and an expression (eg. "what i did on my summer vacation") - which may not be appropriate for anyone else to modify. So immediately one of the prime 'reciprocating engines' of free software is lacking in this area. (In general - obviously sampling and collage-based forms fit in well here - the point is, it's not an incentive for a musician to release work in order to hear what the remix will sound like, in the way it is for a software developer to 'release early, release often' in order to take advantage of the enhancements and bug fixes provided by other developers.) Lessig and others have created a series of licences for selectively dedicating one's rights in a work to the public domain. Software is beginning to appear which is designed to build upon this - eg. Justin Chapweske's Open Content Network project, specifically intended for the efficient distribution of works which have been designated as 'free to copy'. What's lacking is an incentive structure that induces the 'provisioning' of this cultural commons, that makes sense to enough people to make them want to contribute. One method is to simply ask for support - and the degree to which 'tip jars' have proliferated in the last two years on community-based sites and weblogs shows us that much of the stigma of "begging" formerly associated with this tactic has faded. Reasonably high-profile sites like Blogger and Kuro5hin have raised tens of thousands of dollars on short notice, and one enterprising shopaholic even convinced her readers to pay off her credit card debt. (savekaryn.com) Currently, most of these donations are made via Visa or other intermediary (PayPal, etc), which is unfortunate for several reasons. These systems require potential donors to have an account with the intermediary, which may be enough of an unwanted effort to discourage many from participating. Also, these intermediaries invariably set policies of minimum payment and take a substantial percentage of each transaction, and retain a potentially invasive amount of data about who is paying what to whom. Which brings us back around to anonymous electronic cash - aka micropayments - and the fact that it doesn't yet exist, despite the best efforts and intentions of Chaum, Brand, and other Very Smart People. Which should be reason enough to abandon all hope for this "non-starter" idea - as many sensible souls have done - and yet, somehow, it still seems like a crucial missing piece of the puzzle of how to create a functioning *non-capitalist market* - clearly if we want this capability we're going to have to build it ourselves. Almost two years ago I published a draft 'potlatch protocol' suggesting that digitally signed promissory notes may be worth exploring as an alternative to state or corporate backed money - the idea being to create a decentralized market for aggregation and settlement of these notes, in addition to providing true micropayment (arbitrarily small denomination) currency with minimal overhead and the potential for at least pseudonymous, if not entirely anonymous transactions. This is essentially banking without the banks - the question being, how does one inspire the confidence necessary to convince people to accept payments of this kind, in the absence of the imposing (though of course, completely misleading) "solidity" of a bank? The answer is that these notes must be backed by the reputation of the issuer, and that this confidence, as such, must be earned. In a traditional marketplace such notes do not, admittedly, sound promising. Who indeed would surrender hard goods or services for 'self minted currency'? But in a 'gift marketplace', in which the goods have already been surrendered to the commons, a "promise to pay" may be accepted without embarrassment - there is literally nothing to lose. And then again, in the likelihood (inevitability?) of one or more economic meltdowns, as "real" money becomes scarce, alternate money may gain some "currency" after all - eg. Argentina's barter (trueque) networks. Which brings us back around, if I may be allowed to get myself completely tangled in this thread, to the revolutionary potential of a "non-capitalist" form of exchange - ie. one that is not dependant on interest-bearing money. The point is not that people should not be allowed to "profit" from their ideas and efforts, but that we should wean ourselves off of the intermediaries, gatekeepers, and other parasites who profit from the ideas and efforts of others, without actually contributing anything besides access to the medium of exchange. The problems inherent in this approach are daunting - but the alternatives seem much worse. Rather than bemoan the lack of development of "social-ties" currency, we really should be trying to figure out what this might look like and how it might work, with practical experimentation. It's partly a technical problem, but mostly a social problem - failures up to now may be summed up with the observation that "geeks" with their heads full of code have produced some very wonderful tools, but tend not to be particularly good at understanding what the average person wants, or can comprehend. Most coders don't even want to think about the user interface, let alone the larger 'social interface' in which users are situated. A lot of good work has been done in the area of "reputation metrics" by Raph Levien and others - mathematical models for calculating "transitive trust", ie. how does one calculate the likelihood that a 'friend of a friend of a friend of a friend' is not really an enemy. At the risk of completely misrepresenting their findings, it seems that the answer to this is to have multiple "paths of trust" to a given individual - that is, a robust social network is mesh-like. In fact, the imponderable nature of trust has led some researchers in this area to back off completely from recommending automated 'transitive introductions' over digital networks, and instead exploring the concept of "FriendNet" in which connections are made entirely through people you actually know personally. (eg. the "cup of tea protocol" by which new nodes are added to the consume.net wireless mesh, which requires having a cup of tea with an existing node operator.) Now that the whole "virtual this that and the other thing" mania has finally collapsed, we can get down to doing what computers and digital networks are actually good for - not a flight away from "the real world", but an enhancement to it. Creating social networks "virtually" is highly problematic, full of bugs, semantic loops and 'nobody knows if you're a dog' ambiguities. Using technology to strengthen and broaden *actual social networks* may be the most important problem facing socially-minded technologists and technically-minded social activists today, something we need to get together on, and fast. Jim Carrico potlatch.net # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net