Patrice Riemens on Sun, 3 Jul 2016 23:59:11 +0200 (CEST) |
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<nettime> Simon Parkin: If only Brexit had been a (computer) game (Guardian) |
Original to: https://www.theguardian.com/technology/2016/jul/03/games-brexit-escapism-halo-animal-crossing-mario If only Brexit had been a game Current real-world politics remind us why so many prefer the ordered fairness of gaming During the run-up to the general election, my children and I took our new puppy for a walk around the block. A campaigner for Ukip, presumably spying a happy scene ripe for spoiling, approached. If there was, as the prime minister once suggested, racism in the Ukip pamphleteer’s closet, its whiff did not dampen the generosity of our dog’s greeting. As the man handed me a sticky leaflet, the puppy peed in excitement on his shoes, before trying to hump his leg, wetly. The scene was a cause of great hilarity for my children, none of whom will be able to vote for another two general elections. “Barney peed on the Ukip man,” they’d tell bewildered visitors during the following days and weeks. It was a minor victory for a generation to whom so much worse has been done by this political class. As with any divorce, Brexit will hurt the children most – and not just because it has introduced an insufferable portmanteau into their coming history lessons. Its effects will be felt by the youngest for decades, a final blow from baby boomers who have, obliviously or otherwise, systematically spoiled their descendant’s chances over the course of their lifetimes. Ours is the first generation that will be worse off than that of our parents. Many will never own a home. Many will struggle to find employment. All will have to contend with our new demented weather, a climate disease contracted by the boomers, with which the young must now attempt to deal if they’re to survive a wet, sweltering future. In this context, it is no great mystery that video games are the preferred medium of the under-40s. They appeal for a great many reasons. It might be the team sport-like camaraderie and sense of shared accomplishment they provide. It might be plain escapism, the way they present a place of relative calm into which one can retreat and fire off a few virtual rounds into some aliens in Halo, or tug at a few virtual weeds in Animal Crossing. But often, beyond the shots of dopamine, we play video games to escape the pressures and anxieties of the world or, more precisely, to replicate them in forms that can be more easily mastered. Games, in other words, offer a metaphor for a vision of life that can be ordered, understood and conquered. They are fair and just in a way that the real world is not. The game makes its player a fair bargain: “Give me your time and energy and you will prevail in accordance with your effort.” It says: “Work hard and victory will be yours. You will be glorious.” While most politicians believe they came to power in a meritocracy, few would dare to make such a promise of plain fairness to the proletariat today. Games function more like the natural world than the political world: they are reassuringly underpinned by order, logic and mathematical equations. For that reason, they are comforting. Politics, by contrast, is chaotic and unpredictable. Outcomes can be swayed and interrupted by personalities, opportunists and, in this post-fact, post-truth world, the allure of disinformation. Moreover, games provide us with unending second chances. Thanks to Mario’s stock of lives, there’s always a do-over, a chance to try out new approaches in search of the optimum strategy, a way to wind back the clock to the precise moment before a terminal mistake. On the world stage, unlike in the virtual domain, we may now have to watch as fear trumps love. As our grandparents know so well, there are no do-overs for this. No wonder video games are so appealing. # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mx.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org # @nettime_bot tweets mail w/ sender unless #ANON is in Subject: