Geert Lovink on Sat, 1 Jun 96 12:03 MDT |
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nettime: interview with Mark Dery |
BUILDING A PROGRESSIVE, PRAGMATIC FUTURISM AN E-MAIL INTERVIEW WITH MARK DERY (CYBER-CRITIC, NEW YORK) BY GEERT LOVINK Geert Lovink: Your book, _Escape Velocity_, doesn't literally deal with the speed at which a body overcomes gravitation. In contrast, Virilio's latest book (which has the same title, ironically) _does_. For you, cyberculture is first and foremost a futuristic story we tell each other---myth, rhetoric, even an escapist movement. At the same time, your book is full of playful descriptions of what the "digital underground" has been tinkering with in the last decade. How does this obsessive praxis, in the margins of society, relate to the real powers of the state and the corporations? In the final analysis, do all these weird desires to build machines, programs, and networks just end up incorporated into the One Big Story of capitalism? In your Open Magazine pamphlet _Culture Jamming: Hacking, Slashing, and Sniping in the Empire of Signs_, you used the term "culture jamming" to critique what you've defined, elsewhere, as "a combination of information warfare, terror-art, and guerilla semiotics, directed against the information society in which we live---an ever more intrusive, instrumental technoculture whose operant mode is the manufacture of consent through the manipulation of symbols." There isn't much "cyber jamming" going on, and even the myth of subversion seems to be absent. Are the '90s really such a Dark Age when it comes to politics? And should we just wait until this naive technotopian storm is over? Mark Dery: It seems a little premature to be performing Last Rites for the myth of subversion, which is alive and well in heady subcultural dreams of Temporary Autonomous Zones, Islands in the Net, and other anarchotopias, online and off. For example, _Wired_ conjures wild-and-crazy visions of "out- of-control" cybercapitalism to reassure the male, 30-something, 81k-a-year knowledge workers who are its typical readers---Robert Reich's symbolic analysts, by any other name---that they're still teenage mutant ninja hackers under the skin. It speaks the language of managerial gurus like Tom Peters, who preaches a gospel of "atomized corporations" with spunky "subunits headed by disrespectful chiefs." _Wired_'s very design plays to Boomer fantasies of what an MTV slogan memorably called "revolution without all the mess," reconciling 21st century cybercapitalism and countercultural rebellion in Day-Glo graphics and Mighty Morphin typography that are equal parts corporate annual report and cyberdelic Spin Art. As Keith White noted in his _Baffler_ essay, "The Killer App," the idea that "being a corporation isn't dull and conformist anymore---it rocks!" is soothing music to the digerati, "aspiring members of a new, socially insecure elite." So the myth of subversion survives, albeit drenched in irony, in _Wired_'s turned-on, booted-up, jacked-in pseudorevolution for managerial professionals. Of course, techno-bricoleurs like Mark Pauline of Survival Research Laboratories better embody what you probably mean by "the myth of subversion." The rogue technologist who wages guerrilla war on the military-industrial complex with robots made out of appropriated, re-animated techno-trash has been enshrined, through William Gibson characters like Slick Henry in _Mona Lisa Overdrive_, in the cyberpunk pantheon, alongside the outlaw hacker. The problem with SRL-inspired fantasies of a techno-revolution by garbage pail kids is that they're underwritten by an incongruously Weathermen-esque faith in the power of a well-placed bomb to "strike at the heart of the state," as the Red Brigades put it. Obviously, it's a keystone assumption of postmodern analyses of the nonlinear dynamics of power, from Debord's _Society of the Spectacle_ to the Critical Art Ensemble's _Electronic Disturbance_, that power has etherealized---that control controls (to use a William S. Burroughsian turn of phrase) less by corporal punishment than by colonizing the mass imagination with media fictions that manufacture consent. Pauline is all too aware of this; SRL's theater of operations is founded on the assumption that even ritualized resistance to technocratic power produces tangible effects, if only in the minds of audience members. My critique of SRL in _Escape Velocity_ ends with Pauline saying, "I believe in the political potency of the symbolic gesture"---a quote that could easily do double duty as the battle cry of the cultural politics theorized by Stuart Hall, Dick Hebdige, and their ilk. Unfortunately, symbolic resistance is just that: symbolic. It cedes territory in the larger cultural arena in the name of micropolitical resistance (an Achilles Heel it shares with virtual communitarianism, incidentally) and unwittingly lends itself to easy appropriation by consumer capitalism, which guts, skins, stuffs, and mounts "symbolic gestures," no matter how politically potent, with alarming speed. To invert Gibson's cyberpunk shibboleth, the strip mall finds its own uses for things, too. Finally, pockets of resistance that can't be malled beyond recognition may be allowed to function as petri dishes, culturing strange new memes in the consumer capitalist equivalent of a vaccine against more virulent political infestations. As Andrew Ross notes in _Strange Weather_, the cyberdelic counterculture championed by _Mondo 2000_, like the illicit enclave of Chiba City's Ninsei in _Neuromancer_, serves as an "experimental sounding board for legitimate industrial developers." Which brings us full circle to _Wired_, and its role as a cultural airlock for cyberlumpen in transit to Microserfdom. As political tactics these rituals of resistance---"myths of subversion," to use your term--- stand in relation to the raw power of nation-states and the multinational megaconglomerates fast rendering them obsolete as the Japanese stratagem of trying to start forest fires in the U.S. with incendiary devices made of paper and bamboo, floated over on the jet stream, stood in relation to the American atom bombs simultaneously falling on Japan. Does that mean that "all these weird desires just end up incorporated into the One Big Story of capitalism," and that we should "just wait until this naive technotopian storm is over?" Not at all. While I'm leery of romanticizing postmodern primitivism, transgender activism, _Star Trek_ pornography, or the Abject (tm) as our last, best hopes for micropolitical resistance, I'm equally wary of the doomy tendency, inherited from the Frankfurt Marxists, to envision cyberculture as a panoptical nightmare of unrelieved domination. And I'm deeply suspicious of the dizzy dysphoria Arthur Kroker inherits from Baudrillard---a profoundly dystopian vision that offers no way out of the socioeconomic and environmental problems all around us, but couches its pessimism in sci-fi jargon that turns those problems into a giddy apocalypse in an academic theme park. This is what Walter Benjamin was talking about when he warned us that mankind's "self-alienation has reached such a degree that it can experience its own destruction as an aesthetic pleasure of the first order." The _last_ thing we should do is hunker down in our bunkers and wait for the increasingly Hobbes-ian reality of our two-tiered social reality to have the "naive technotopians" and their New Age dreams of Gaian groktopia for dinner (an admittedly appetizing prospect). The first step toward finding a way out of this place begins when we take a flamethrower to Gingrichian-Tofflerian laissez-faire futurism, which entrusts our collective fate to the tender mercies of the marketplace, or New Age cyberbole that would have us pin our hopes to a millennial blastoff. We have to relocate our cultural conversation about the promise of technology in the noisy, dirty here and now and begin to build a progressive, pragmatic futurism. GL: Referring to Vinge, Drexler, and Moravec, you see science spawning a techno-eschatology of its own, what you call "a theology of the ejector seat." For these prophets of Tomorrowland, technology seems to have religious aspects. "The Sacred is alive and well inside the machine" is the conclusion of your chapter on Northern Californian cyberdelic culture and its techno-transcendentalist fantasies. Apparently, cyberculture isn't criticizing its own religious aspirations. Feuerbach, Marx and Nietzsche all wrote critiques on religion and its institutions, but there's no "Anti-McKenna." The New Age seems to be so deeply imbedded in technoculture that hardly anyone is questioning this unspoken consensus. Of course, one cannot expect the postmodern thinkers to do so. Could you imagine a radical, digital atheism that will counter these current belief-systems? Or is the cool, modernist version of cyberspace so unbearable that metaphysical ingredients are necessary for us to accept it? MD: Well, I'm hardly the equal of Feuerbach, Marx, or Nietzsche, but I'll happily cross swords with McKenna (who strikes me as vastly more original, and infinitely more eloquent, than other, better known bearded prophets of millennial cyberhype). In fact, I do just that in a story for the Australian cyberzine _21.C_, where I theorize McKenna's cyberdelic visions as bedtime stories for cyborgs, spun from Arthur C. Clarke-ian sci-fi mysticism, New Age millenarianism, and the Dionysian "expressive politics" of the '60s (specifically, of Norman O. Brown). Taking his theories literally, as his more credulous fans seem to, does McKenna a disservice, since his ideas so obviously fall into the category I've defined as techno-eschatology---a theology of the ejector seat. Understood as theology, his speculations assume almost conventional contours, with the emergence of language in primeval humans through the catalytic spark of hallucinogenic mushrooms as the Story of the Fall; McKenna's visionary experience in "fractal geometric spaces made of light" as Saul's conversion on the road to Damascus; and his teleological strange attractor---the "transcendental object at the end of time"---as the Eschaton foretold in the Revelation. I'm not sure that a "digital atheism" is required to counter the neo-gnostic or New Age techno-transcendentalism percolating into cyberculture; the razor of logic, stropped on the whetstone of engaged, embodied politics, should work just fine. Frankly, I'm flabbergasted that _anyone_ would possess the unblinking credulity required to swallow John Perry Barlow's belief that the Gaian mind will "come alive" (whatever that means) when the on-line population equals the number of neurons in the human brain or Douglas Rushkoff's assertion, in _Cyberia_, that "any individual being, through feedback and iteration, has the ability to redesign reality at large." Don't be fooled by the sleek new DataSuit: this is the same '60s Oh-Wowism that P.J. O'Rourke memorably described as the notion that there is "a throbbing web of psychic mucus and we are all part of it somehow." GL: In your genealogy of cyberpunk, you state that this (mainly literary) phenomenon is rooted in pop music, specifically punk. But historically, there seems to be no relationship between '70s punk and technology. Also, punk seemed to lack the narcissistic individualism of cyberpunk. MD: I make my case for the cultural DNA shared by punk and cyberpunk more convincingly in _Escape Velocity_ than I can in the limited space allotted here, so I'll simply refer anyone interested in tracing these genealogies to my book. Briefly, though, punk and cyberpunk share a romanticization of urban decay and scabrous lowlife, a flattened affect that is equal parts existential ennui and future shock, and most importantly a tacit faith in the politics of appropriation and the subversive use of refunctioned rubbish---the kitsch flotsam of consumer culture, the broken-down detritus of science and industry. In my chapter, "Metal Machine Music," I quote a former writer for the legendary New York magazine _Punk_, who says that punk rock "was about saying yes to the modern world. Punk, like Warhol, embraced everything that cultured people detested: plastic, junk food, B-movies, advertising, making money." This particular strain in the punk aesthetic---the robopathic blankness (reminiscent of _Mondo_ icon Andy Warhol's expressed desire to be a robot), the smirking embrace of Stepford-ian suburbia, with its Tupperware consumerism and Space Age optimism--- harmonizes with cyberpunk's dystopianism, mocking the promised Tomorrowland that never arrived. There's a deadpan, mordant humor to it that reminds me of "The Gernsback Continuum," William Gibson's affectionate immolation of the technocratic fantasies of pulp SF. This sensibility, which also overlaps with the jaundiced modernism and fondness for junk culture of the Independent Group (whose 1956 ICA exhibition, "This is Tomorrow," was pure proto-cyberpunk), pop artists