fokky on Sat, 27 Sep 1997 21:08:45 +0200 (MET DST) |
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<nettime> interview with michael@zuper.com |
---------------------- <context> ----------------------------- Michael Samyn (29) studied graphic design in Sint Lucas, Belgium. Until 1995 he designed graphics for print media and made analog art with Group Z, Belgium. >From 1995 he devoted himself to digital media, most of his work intended for the internet. As a designer he is Zuper! (http://www.zuper.com). As an artist Group Z, Belgium (http://www.adaweb.com/~GroupZ). He did FFF (http://www.ping.be/FFF) together with Jef Morlan and is still doing Heaven & Hell (http://www.zuper.com/heaven&hell) with Olia Lialina. He recently won one of the prestigious Form Art Competition prizes (http://www.zuper.com/form) and became the proud father of a daughter (http://www.zuper.com/martha). When it gets hot he gets horny (http://www.zuper.com/horny). On October, 15 Michael will give a lecture at the Dutch Vormgevingsinstituut (Keizersgracht 609, Amsterdam) - lecture series "ontwerpen in de informatiemaatschappij" - discussing the death of information. Fokky (Sandra Fauconnier) (24) has just graduated as an art historian at the University of Gent, Belgium. She has written a thesis about web-specific art and now works as a researcher at the Teacher Training Department (CAMER research group; new media oriented; http://dewey.rug.ac.be/HomeOfTheBrave.html) of the same university. She is passionately involved with new media art and will probably soon start Ph.D. research on this subject. --------- < start e-interview michael-fokky > ------------------ "Since good pornography is even more rare than good art, one might consider good pornography to be more valuable than good art." (Michael) Fokky: Mr Spammer, some time ago you caused some commotion -- thanks to Andreas Broeckmann even Nettime could enjoy it (13 aug. '97) -- with your (junk?)mail to fans@zuper.com. The original message was a link to a new project of yours, http://www.zuper.com/horny/ . Wow! Tell me something about it... (noot: in een van de nettime-manifesten staat dat nettime tegen porno is, tenzij goed gemaakt. Profitez!) Michael: I guess that remark in Dutch is not intended for the sensitive hearts of fans@nettime.org? I find it very interesting though. So Nettime -who- or whatever that may be- is against porno, unless it's well done? I find that a strange idea. I am personally against *anything* that is not well done -including a lot of my own work. The difference between art and porno is that in art the percentage of well made things lies slightly higher. Let's say about 10 percent of art is worth looking at, while maybe only 1 percent of porn is. Most pornography, as most art, is boring and ugly. hehehe Fokky: What's your remedy against this boredom and ugliness? What will your well-done porn look like? Michael: My remedy against boredom and ugliness is excitement and beauty. Ok? The best remedy against bad art is not to look at it. Sounds easy but it took me a lot of time and experience to come to that conclusion. I don't know what my porn will look like. I know what kind of effect I want it to have on people and I will do my best to reach that. I'll probably end up making something entirely different, like I usually do :( . I'm just a medium and my brain is not big enough to understand my muse. But I think you wanted to ask me something about being critical and commercial at the same time? Fokky: Yeah! I wrote about you in my web art thesis and what struck me, was the fact that you are both an internet artist and a web designer. You depend on your commercial design for a living. I have a feeling -- but I could be wrong, since your girlfriend is angry with me ;-) -- this has quite an influence on your "artistic" work as well. I called you a formalist in one of our last emails, and this made you really angry. Let me explain myself better. Your work is very experimental and flamboyant (Olia Lialina calls it "baroque"), you use Shockwave very often, your interface design is extremely innovative. But what's behind it? I'm interested in art with some critical content, some reflection about the (political, technological sides of the) medium too. Do you want to be critical? Can you afford it, being a commercial designer? It might be there, only I'm unwilling or unable to see it. Maybe you have different intentions. I'm quite curious to hear what you have to say to this. Michael: I was trained a graphic designer. The difference between art and design for me is that design should serve a certain function. But since my school days I have never ceased finding new functions for design. A chair is not just meant to sit on. So the border between my art and my design is getting more and more blurred. The only practical difference I currently still make is that I get paid to do design. As an artist I have always found my education as a designer to be a benefit. I don't have an artist's fetshisms -like being in love with the smell of oil paint- and I don't feel any pressure to pretend that my work has very deep philosophical meanings or the urge to express my inner self. Also I happen to be very interested in everything modern like fashion and pop music. So being a designer helps to use that kind of imagery, technically. My art is research. I don't want to be critical as such. I want to analyze things and present my results. Those results should help the viewer to deal with contemporary society better. A lot of my work is about this strange coexistence of the natural and the media world, which you can probably extend to the 'real' and the fantasy world. Both seem very real to me and influence each other. With my work I try to help Alice survive in Wonderland. So it's not the medium as such that I find interesting but the mediatization. Maybe I'm not critical in the way that revolutionaries are critical. It's probably a typically Belgian attitude to find workarounds instead of trying to solve the problem. Problems are like facts to me, not questions that need answering. I try to face the facts. In my design, on the other hand, I am probably much more critical. Maybe because criticism is a lot easier to communicate than what I tried to describe above. All my design is critical of what it is about. It is always full of jokes and puns that make fun of its subject. A form of criticism that I do like to practice is meta-criticism, criticism of the criticism. I am very critical of criticism. I always suspect the critics to have other reasons for their criticism than righteous ones. Maybe they are only critical because it's so sexy to be critical. Since the Benetton/Toscani ad campaign criticism has been very fashionable, and as such suspect. During the CDA period when every website made its homepage black as a way to protest against censorship, for instance, I made the homepage of FFF black too with the text "This page is black as a result of aesthetic considerations." FFF, which you present as a totally brainless site in your thesis, is in fact full of (meta-) critical statements like this one, about the medium, about the internet society, about the art world, etcetera. It's probably the most critical project I've been involved in. You just didn't see it. Fokky: Hey you bastard, I never said it was brainless! :-p Still, I'm sorry about that. I might have misunderstood. But why? This puzzles me. Maybe your flamboyant design methods are not the most efficient means to communicate this. Or maybe they are too efficient, cause they're manipulating, they disguise a lot; your work takes me (the viewer/user) somewhere unexpected without my being aware of it. You are playing with the interesting but dangerous relationship between art, design and commerce; in that sense your remark about the Benetton campaign was very meaningful. Are you aware of your manipulative power as a designer and do you use it deliberately in your art projects? Michael: First of all I'd like to make it clear that I'm a minimalist. Nothing but the very essential shows up in my work. It's only because of the complexity and ambiguity of the subject matter that my work starts to look 'flamboyant' or 'baroque'. And I'm usually a reasonably happy person, so I use happy colors. Though the latter is also a result of a very minimalistic systematic approach: I use red, orange, yellow, green, blue, purple, pink, white, black and brown. I don't like in between colors or tints. Furthermore I like using squares and circles. Rectangles and ovals are not 'pure' enough. And I like round numbers, you will find a lot more GIFs that are 100 pixels wide than 98 or 103 in my work. Etcetera. Etcetera. Which goes to show that minimalism is just another mannerism. I love mannerisms. And please don't come calling me a 'formalist' because of that. Mannerism is just the style, not the content. I love a good style. Yes. I want to manipulate the users of my work. I have by far not reached the goal I have set for myself. I won't be satisfied until I can get into their skulls and push their hormonal activities over the limit of human tolerance. And they will love it. But I will never do it without letting the users know that they are being manipulated. At least if they're smart enough. The only reason why advertising might be more manipulative than art is because the people who made those ads are more talented than the artists. I love to be manipulated. Especially when I know that I am being manipulated. It's a bit like sex, isn't it? Fokky: Yes. But what about consumerism? Michael: What about it? 'I shop therefore I am'. Manifesting ones identity by consuming certain things is better than having no identity at all. Some might call it art. Consumerism is part of our culture. Consumerism is not the enemy. If there is an enemy than it's the consumers themselves. Consumerism may in fact be a way to escape from the impasse our culture got itself into. Isn't it about time that we lose that old fashioned idea about Art in Museums and Galleries? Art can be everywhere (some might say *has to be* everywhere -else- in order to survive postmodern stress): in shops, in magazines and even on the world wide web. It's not because something doesn't *look like art* that it isn't... The borders between art, design and entertainment are vanishing rapidly. Art, as we used to know it, is dead or can't stop dying. Let's hope that design and entertainment die too and that out of the three a huge new experience environment forms where we can be manipulated as much as we want to (without having to be worried about "Do we understand it?" or "Do we find it beautiful?" or "Should we be having fun?"). Fokky: I'm quite glad you say this. This is exactly the reason why I find your new pornography project so interesting, cause it has no art context, it should be nice for anyone, for both porno lovers and art lovers, haha. Michael: I think everybody is a porno lover and everybody is an art lover. It just depends on the kind of art or porno. Fokky: It's very challenging, I'm really curious what it will look like. Michael: Me too. Fokky: What do you consider your best project until now? Michael: Depends when you ask me. Usually I find the very last thing I've done the best thing ever. So as for publicly available stuff, that would be, err... 'Horny' I guess! But there's more recent and much better stuff sitting on my harddisk. But sometimes I get melancholic and I start liking, say, the old 'Virgin/Sucker' very much. I don't know really. And actually the more works I produce, the more I see connections between them. Maybe they're all part of one big project. And that would be my best project, I guess. And off line, my best project is of course Marcel, my son. But the competition is closing in!... Fokky: Your little baby daughter Martha :-D Look, here's something very typical: in your work you talk about your personal life very often; most of your art is about everyday life. Why is that, and why this self-exhibitionism? Michael: That's a question I have asked myself more than once. Expecially because I believe that a work of art should be an object in it's own right: one should not be obliged to know the artist or how he or she lives in order to understand the work. My work is about contemporary life and I guess I use my own life as a model. Every artist probably makes works about his or her own life and since my graphic language is more or less explicit I guess my life is more recognizable in my work. I must admit that since I stopped making analog works in favor of the digital media the amount of real life elements in my work has increased. This may have something to do with the fact that the step from analog to digital for me also meant the end of the distinction between art, design and the rest of my creative life. Fokky: And do you have any idea why this happened? Michael: I was ready for it. I tried to be a succesful designer and failed. I tried to be a famous artist and failed. I had to take the next step. I have been calling myself an ex-artist for a while now and recently I started realizing that I'm probably an ex-designer too. Digital media and especially multimedia enforce one to become a person of many trades. You have to be a technician and a designer as well as an artist and a poet. An artist who can't design makes inaccessible digital works, a designer who isn't an artist makes boring websites. Another reason for that socalled exhibitionism might be the strange anonymity one has on the net. The audience of internet artists is a hundred times bigger than the audience of traditional artists and still somehow the network artist feels more anonymous to me. This may have something to do with the fact that on line relationships are not the same as off line ones. I used to think they were but it was in fact you who made me think about that. In your thesis you mention that Baudrillard considers the internet a huge medium for non-communication because for him communication includes responsibility and duty. When I published a picture of my ass on FFF, nobody in the local supermarket was looking at me strangely the next day. You can get away with a lot more on line. Anyway, the most personal things I published on the web were about my two children. And that's just because I'm so very proud of them and their mother. It's not art. It's ex-art. Fokky: Let's hope so.... Thanks for the interview, Michael! (panting) And send some spam when your porno thing is finished. Michael: Shall I put nettime-l@Desk.nl on my spamming list? fokky = network grrrrl = sandra.fauconnier@rug.ac.be http://studwww.rug.ac.be/~sfauconn/web-specific-art/ --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@icf.de and "info nettime" in the msg body # URL: http://www.desk.nl/~nettime/ contact: nettime-owner@icf.de