pedro on 2 Mar 2001 20:55:23 -0000 |
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[nettime-lat] Fwd: Re: Syndicate: metabolics#3 |
> >podrias enviarlo al nettime? > > >on 23/2/01 1:21 am, fiftyfifty at holafifty@fiftyfifty.org wrote: > >> >>>> METABOLICS // STOFFWECHSEL#3 >> >> THU 8 MAR 2001 20:00 +0100 (MET) >> >> Re: Play >> >> An slightly different gaming night at metabolics >> >> Guests: Claus Pias (Media Scientist/Weimar) and JODI (Net >> Artists/Barcelona) >> >> "Under the conditions of SDI, computer game players are the >> better soldiers" (Ronald Reagan) >> >> With the introduction of Atari's Video Game Console "PONG" >> 1972, a broader audience got access to the computer as >> entertainement device. Since then, the genre of computer >> games has developed remarkably, commercially as well as >> culturally. Today, already more money is earned in the >> computer game industry than in the movie business. Despite >> that, critical reflection on the computer game is reduced, >> apart from its service orientated version in game magazines, >> basically on problematisations of their contents, mainly >> under educational, at most under popcultural aspects. Beyond >> a mere analysis of their plots, and beyond concerned >> lamentations about their violence glorifying aesthetics, >> METABOLICS/STOFFWECHSEL#3 tries to seek out the methods and >> mechanisms of those games, which human beings play with the >> computer, or the computer plays with human beings. In what >> way differ computer games from traditional forms of games on >> the one side, in what way from other programs on the other? >> >> In his media historical analysis of computer games, Claus >> Pias attempts to explain the relationship between computers, >> games and worlds. For him, the computer, as a machine >> programming human beings, can be placed in a series of >> historical operating systems, from the greek alphabet to the >> standards of labour science. Pias examines the effects of >> those codes, whose hiding behind user friendly interfaces >> actually enables to use computers as a device for playing. >> Accoring to this, the figure of the player appears only in >> the gaps that hard- and software allow, and thus itself >> becomes a function of the program demanding its outputs. In >> this sense, computers bear little likeness to traditional >> forms of games and can no longer be described in terms of >> play. On the contrary, they correspond to a "economy of >> optimization" of human movements that can be seen at work on >> an assembly line as well as in surfing the internet. >> >> http://www.uni-weimar.de/~pias >> >> The artist group JODI may well be considered being the most >> famous and exiting internet artists. Anyway, nobody should >> expect that the duch-belgian duo consisting of Joan >> Heemskerk and Dirk Paesmans is giving you an easy game. When >> the renowned Webby Award was given to JODI 1999 in San >> Francisco, the two threw a "Ugly commercial, son of the >> bitches" into the stunning audience and left. So better be >> prepared for everything, as in their work JODI look behind >> the user interfaces and deconstruct their modes of >> presentation. JODI cultivate program errors, bring HTML-Code >> on the surface, thus iritating usual habits of perceiving >> computers. "OSS", one of their legendary projects, is >> simulating a defective operating system in such a irritating >> way that their US-based provider deleted JODI's account, >> thinking their Website would cause his browser to crash. >> When the source code of the 3D-shooters "Quake 1" and >> "Castle Wolfenstein" was published, JODI build their own >> version out of it. Freed from its martial aesthetics and >> content, the game thereafter consists only of gray, black >> and white planes and the source code. In such a >> reconstruction of the code, the way of interacting with the >> game which is also at work in the individual enhancement of >> commercial games in the culture of creating patches and even >> in cheating, a more creative approach towards software can >> be seen, the only one maybe that is worth being called >> "playing". >> >> http://sod.jodi.org >> >> METABOLICS / STOFFWECHSEL is presenting innovative projects >> and debates in net.art, .culture and .politics on a monthly >> basis, since january 2001, in the Muffathalle in Munich >> (http://www.muffathalle.de). METABOLICS / STOFFWECHSEL is >> curated by Florian Schneider, Harald Staun and Dietmar >> Lupfer. METABOLICS / STOFFWECHSEL will be streamed live and >> stored in a database. More information: >> <http:www.linksverkehr.net/metabolics> If you want to be >> informed regurarily about the program, receive additional >> information and take part in ongoing discussions, we invite >> you to subscribe to our newsletter: >> <http://www.kein.org/mailman/listinfo/vorsicht> >> >> URL: <http://www.linksverkehr.net/metabolics> >> Contact: <mailto:linksverkehr@linksverkehr.net> >> Reply: <mailto:vorsicht@linksverkehr.net> >> Subscribe/Unsubscribe: >> <http://www.kein.org/mailman/listinfo/vorsicht> >> ------Syndicate mailinglist-------------------- >> Syndicate network for media culture and media art >> information and archive: http://www.v2.nl/syndicate >> to unsubscribe, write to <syndicate-request@aec.at> >> in the body of the msg: unsubscribe your@email.adress > _______________________________________________ nettime-lat mailing list nettime-lat@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-lat