hendrik -- on Sun, 9 Oct 2005 10:54:44 +0200 (CEST)
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[Nettime-nl] [call] Workshop AudioCubes
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call for participants :
AudioCubes - New Instrument Interface for Synthesis and Collaboration
Twoday workshop 'Audiocubes' by Kim Cascone (US)
Kim Cascone has put out music on Raster-Noton in the past. During this
Raster-Noton residency he is leading a twoday workshop about and with
AudioCubes, a new instrument interface to explore electronic music
composition and sound design. This workshop aimes to introduce
AudioCubes to musicians.
• on November 11 and 12, 2005
• from 10 a.m. - 6 p.m. - Foyer Theaterzaal, Vooruit Ghent - Belgium
• cost: 30 euro (participants can attend Visual Music for free on
November 12 - Theaterzaal Vooruit)
• language: English
Bring a laptop to the workshop with either Windows XP or MacOS X 10.3.x
installed and has at least one free USB port.
Application: eva@vooruit.be
Workshop Structure
â Lecture on operational theory of Audio Cubes
â IR transmission of audio - cube proximity and how it changes the
quality of sounds.
â Discussion of Audio Cube algorithms: granular, noise, filter,
delay, walsh functions, audio rate switch, noise ramp, ...
â Connection with programming environment Max/MSP
â Hands On Work:
â getting to know the algorithms
â gaining mastery of designing sounds
â improvisation with others in a group structure
â Public Performance
Kim Cascone about AudioCubes
AudioCubes were invented, designed and implemented by Bert
Schiettecatte in 2003 and represent a new platform for electronic music
exploration, sound design and composition.
AudioCubes are a collection of two or more plastic cubes, each
containing a batterypowered sound and light processing computer. The
audio and control signals generated by each of the AudioCubes are
transmitted by infra-red light to other cubes placed within a proximity
of 40 cm.
Each cube can sample the sound from four of the cube's faces, process
it, and convert it back to analog sound to be transmitted through the
same four faces. Because of the analog transmission used, light (and
thus sound) can be mixed by pointing two or more cubes at a third cube.
Each AudioCube contains both infra-red emitters, detectors, sound
input/output connectors and a built-in omni-directional microphone.
Besides the sensors and emitters each cube also contains a light source
(red, green and blue) which can be controlled from the sound
algorithms.
By positioning the cubes relative to each other and moving them, the
parameters of the algorithm (think: modular synthesizer) can be changed
in real-time and in turn affect the sound.
Depending on the algorithms running on the cubes and their orientation
and location, an infinite number of sound synthesis techniques become
possible.
The AudioCubes are unique in their simple user interface and offer a
novel approach to sound synthesis: collaborative music creation. Think
of each AudioCube as a single synthesizer module connected by light
beams instead of patch cables, and moving the cubes similar to moving
the controls on a synthesizer module and you'll have a pretty good idea
as to the possibilities AudioCubes offer.
For more information on Percussa AudioCubes and sound examples please
visit percussa.com
Kim Cascone
Kim Cascone has a long history involving electronic music: he received
his formal training in electronic music at the Berklee College of
Music in the mid 1970's, and in 1976 continued his studies with Dana
McCurdy at the New School for Social Research in New York City. In the
1980's, after moving to San Francisco and gaining experience as an
audio technician, Cascone worked with David Lynch as Assistant Music
Editor on both Twin Peaks and Wild at Heart.
Cascone left the film industry in 1991 to concentrate on Silent
Records, a label that he founded in 1986, transforming it into the US's
premier electronic music label. He sold the company at the height of
it's success in early 1996 to pursue a different career path and worked
for Thomas Dolby's company Headspace as a staff sound designer and
composer.
After two-years at Headspace he worked for Staccato Systems as the
Director of Content where he oversaw sound design using algorithmic
synthesis for video games. Since 1984, Kim has released more than 30
albums of electronic music and has recorded/performed with Merzbow,
Keith Rowe, Tony Conrad, Scanner, Ikue Mori, and Pauline Oliveros among
others.
Cascone is a co-founder of the microsound list which focuses on issues
concerning digital music and laptop performance (microsound.org) and
has written for Computer Music Journal (MIT Press), Artbyte Magazine,
Contemporary Music Review, and Parachute Journal.
Kunstencentrum Vooruit, Sint-Pietersnieuwstraat 23, 9000 Gent (BE)
www.vooruit.be - T. 09 267 28 28 - info@vooruit.be
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