Alexandru Patatics on Tue, 17 Jul 2001 13:28:55 +0200 (CEST) |
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[Nettime-ro] Tilman Baumgaertel /Interview with Marc Napier |
From: Tilman Baumgaertel (tilman_baumgaertel@csi.com) Subject: "Art becomes an experience rather than a physical object" Keywords: space, painting, internet, interact Interview with Marc Napier ?: You used to be a painter, before you turned to the internet and started to create net art pieces. How did your training as painter influce your work on the net? Napier: I think a lot about painting, and I am influenced by the history of painting. Whatever medium I work with, I look at the nature of the medium itself, what are the unique qualities of that medium, and I use that nature as a source of ideas. Each medium has it's own character and I want to create art that works with that character, that is appropriate for that character. In work like the Shredder or Digital Landfill I used text and images from the web itself as raw material for the piece: fragments of images, broken links, individual characters of text enlarged and scattered about on the screen. These pieces are influenced by Jackson Pollack and Cy Twombly, both painters that allowed the paint to show up as a physical material in their work. A more recent work titled Feed uses HTML and images as raw material, and presents this material as graphic abstractions on screen. ?: Your older work before "Digital Landfill" was web art that is to my mind very formalistic and very remindful of the early pieces by european artists like Jodi? I don't want to create an artifical dichotomy between European and US net art, but can you say a little bit about how you were influenced be the european "school" of internet art (if you were at all, that is)... Napier: I was very influenced by Jodi. They demonstrated that the browser could be a place for visual art; a space for art with its own aesthetic rules. And their work is very visual, not simply conceptual. It's fun to look at. You could say I explored the web formally in my early work. I wanted to explore the character of the web as a medium and as a space for experiencing art. My work was about seeing what the web could do, how it worked, what was the unique nature of that medium. Without that exploration I may have just ended up using the web to tell stories or make pictures, things that could just as well be done in older media like video, film or paint. ?: A lot of your work is about "recycling" old data. Is this your protest against the "information overload" of the internet? Napier: It's not so much a protest as a celebration. The web is an abundant source of digital "stuff": text, images, sounds, animations, code. I see that as raw material, and use it to create aesthetic effects. Perhaps this is an adaptation to the mind-numbing endless expanse of "content" (or lack of content) that the web has become. A filter like the Shredder puts the entire web into a new perspective by creating a new viewpoint through which the web can be viewed - an aesthetic viewpoint. It shows that there is more than one way to look at the virtual world. But I do this because I enjoy the shredded web, not because I find the "original" web offensive. ?: There is a certain "aggressiveness against data" in your work. They are being dumped, recyled, torn apart. Is that your attitude against the Web or do you want internet users to be able to "strike back"? Napier: Much of my work deals with the nature of ownership and authority in the online world. From the Distorted Barbie, through Digital Landfill, Shredder, Riot, and somewhat in Feed, I look at who owns the images and text we see on the web. Our culture habitually strives to define boundaries and lay claim to territory, but on the web these territories are artificial. They are created by software and code. I enjoy finding a way around the rules of the software to get behind the surface appearance of the web, to break down the appearance of solidity, as in Shredder, or territory, as in Riot. These projects vicariously 'hack' websites, not by damaging the actual site, but by changing the rules of the browser to display webpages in unconvential and contradictory ways. I made these artworks to explore the mutability of the web, to show how the browser imposes many of our real-world assumptions onto the virtual world, where those assumptions really no longer apply. ?: My impression is that another focus of your work is online collaborations, like in the unfortunately defunct "GrafficJam" and now with "P Soup". Is that right, and why do you put that idea in the forground so much? Napier: On the web people can communicate remotely. Chat rooms and bulletin boards can communicate actions from different parts of the world, nearly instantly. This is intrinsic to the web, so I want to explore that aspect of the internet space and see what potential it creates for artwork. For hundreds of years artists have created the static art objects that we are familiar with, painting and sculpture that viewers can gaze at but are not allowed to touch. Now we have the opportunity to create art that viewers can participate in. They can become a part of the creative process, not just witness the final static result of the artists creative process. In a sense the participant becomes a collaborator with the artwork itself. They activate the artwork and influence it just by interacting with it. And they connect into a larger aesthetic process by responding to the actions of other users of the artwork. This is a very powerful aspect of the web that deserves to be explored. ?: You talk about the aspect of net art that it is not tied to a specific space anymore, yet I know that you have toyed with the idea to make installations that can be shown in the real world. Is working on the net eventually unsatisfactory? Napier: I want to explore the relationship of the physical and virtual worlds. How do these two spaces relate? What interfaces can we build outside of the typical desktop mouse and keyboard? I created an installation for the Whitney's "Data Dynamics" (potatoland.org/point) that senses motion in the physical space and translates it into a cursor on screen. Web users and people in the space can interact through the same screen as the artwork folds activity in two spaces into one display. The installation can be easily moved to new locations, and can be installed in several physical spaces simultaneously, to merge activity from different locations into one display, accessible through the internet. ?: And what would the significance of an "internet sculpture" be - as opposed to a piece that just "happens" on the net? Napier: In a sense all internet art exists in the physical space, because we experience the internet through a physical device, usually a monitor, mouse and keyboard. This interface connects us to the world of magnetism and electrical impulses that exists inside the chips of computers. There are other ways to interface the physical and virtual spaces. Large flat-panel monitors that hang on a wall, for instance, change the nature of viewing online artwork. High resolution screens, high bandwidth, voice interfaces, wireless pointing devices; these all change the experience of navigating online, and affect how we think about the virtual world. Right now we assume that there is a solid line dividing the physical and virtual spaces, but in the near future we will see that line become very fuzzy. ?: If you talk about monitors hanging on the wall, it sounds like you are thinking about exhibit digital art like paintings... Napier. I am influenced by the history of painting as a medium. Painting is a very portable art form. When I say 'painting' I mean the physical object, the canvas stretched over a wood frame, painted with pigment bound in oil or acrylic. This medium appeared during the Renaissance, and was a new technology at that time. With oil on canvas an artist could create artwork on a fairly large scale, yet could easily transport that work. Compare this to frescoes, which required that the artist embed pigment directly into walls and ceilings. The available space to create frescoes was limited, and the result was very un-portable. The art was tied to the real-estate, and over time might be obscured or painted over. With oil on canvas came the possibility that art could be conceived and created outside of a single physical space. The artwork could be easily installed any place that had an available wall, and could change owners easily. Simple, portable, relatively inexpensive, and durable; these qualities made oil on canvas one of the most successful and lasting media we've seen, and opened up the possibility of a gallery market where paintings could be bought and sold by private collectors. The internet creates a similar art form, artwork based on software, that is also highly portable. Software based art exists wherever it can be executed, wherever the software it needs to run exists. In the case of artwork made for web browsers, the art can be seen anywhere where a person can connect to the web. ? In the Seventies Nam June Paik wrote an essay entitled "Electronic Sistine Chapel", where he describes an installations where video beams project moving images on the walls of a room. He argues that this would be superior as interior design to the wall paintings of the Sistine Chapel in the Vatican. So a similar idea came up in video art... Napier: Video art sought a similar portability in cable TV and the videotape markets, but never gained a foothold in those environments. Fine-art videotapes never made it into the videotape distribution channels. More recently video lives in large installations, usually in museums, certainly not an art form that the average person can take home with them. These works remind me of frescoes: they are tied to the physical spaces where they are installed, and can not practically be viewed in the spaces we live in day-to-day. By contrast, art on the web can be viewed using the same tools that a web surfer already has: a PC, a browser, an internet connection, and perhaps some readily available plugins. A person exploring the web may view a site about financial news, then view a site of net based art, without having to do anything differently. They are already equipped to view the art, just as a person who wants to hang a painting in their home already has the equipment for doing that (a wall, a hammer, a nail). Just as oil on canvas redefined the art object by making artwork more widely available, so net art can alter our thinking about where art exists and what form it takes. Art becomes an experience rather than a physical object. http://potatoland.org/point _______________________________________________ Nettime-ro mailing list Nettime-ro@nettime.org http://extra.waag.org/mailman/listinfo/nettime-ro --> arhiva: http://extra.waag.org/pipermail/nettime-ro