furtherfield on Mon, 27 Aug 2001 15:42:20 +0000 |
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Syndicate: Getting Cybered |
Getting Cybered Something happens when you start adding metal to people. They start to change. And it isn't pretty. This is called cyberpsychosis, a form of alienation caused by the impact of artificial enhancements on the human psyche. A cyberpsycho gradually loses his humanity. He finds it difficult or pointless to interact with people. Eating and sleeping become less important. Some cyberpsychos become crazed berserks while other display less obvious disorders such as compulsive lying, paranoia, sadism, multiple personalities or violent mood swings. It is possible to treat or prevent cyberpsychosis with therapy. Cyberware is bought as cyber schticks which cost 8+X experience points. Therapy is included. After all, we don't want the players to go on a berserk killing spree, do we? Some player will still want to role-play various personality disorders, but that is up to them. Installation requires surgery. The gamemaster can make a montage of this. Let the player describe the operation where his character gets his new cyberlegs, physical rehabilitation from his first wobbly steps to a flashy sequence where he kicks holes in concrete walls and runs faster than a speeding dachshund and the mental anguish over his lost humanity. You get the picture. http://w1.131.telia.com/~u13113222/t3/cyber/cyberules.html -----Syndicate mailinglist-------------------- Syndicate network for media culture and media art information and archive: http://www.v2.nl/syndicate to post to the Syndicate list: <syndicate@eg-r.isp-eg.de> to unsubscribe, write to <majordomo@eg-r.isp-eg.de>, in the body of the msg: unsubscribe syndicate your@email.adress