furtherfield on Mon, 27 Aug 2001 15:42:20 +0000


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Syndicate: Getting Cybered


Getting Cybered

Something happens when you start adding metal to people. They start to
change. And it isn't pretty.

This is called cyberpsychosis, a form of alienation caused by the impact of
artificial enhancements on the human psyche. A cyberpsycho gradually loses
his humanity. He finds it difficult or pointless to interact with people.
Eating and sleeping become less important. Some cyberpsychos become crazed
berserks while other display less obvious disorders such as compulsive
lying, paranoia, sadism, multiple personalities or violent mood swings. It
is possible to treat or prevent cyberpsychosis with therapy.

Cyberware is bought as cyber schticks which cost 8+X experience points.
Therapy is included. After all, we don't want the players to go on a berserk
killing spree, do we? Some player will still want to role-play various
personality disorders, but that is up to them.

Installation requires surgery. The gamemaster can make a montage of this.
Let the player describe the operation where his character gets his new
cyberlegs, physical rehabilitation from his first wobbly steps to a flashy
sequence where he kicks holes in concrete walls and runs faster than a
speeding dachshund and the mental anguish over his lost humanity. You get
the picture.


http://w1.131.telia.com/~u13113222/t3/cyber/cyberules.html

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