anna balint on Sun, 26 Aug 2001 12:53:46 +0200 |
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[Syndicate] Automatism/Autonomy/Virtual Unconscious III |
Convulsive Beauty Then and Now In 1924 Louis Aragon wrote: "If 'reality' is the apparent absence of contradiction?he marvelous is the eruption of contradiction in the real." (44) Contrasting this statement to the positions of Antiorp, Zizek and Baudrillard makes clear that the prevailing picture of 'reality' at the turn of the 20th century is something very different. Since our reality today is dominated by 'truths' such as the 'irrational exuberance' of the market or the unquantifiable probability of an epidemic outbreak of CJD, a radical aesthetics can no longer tenably be premised on revealing the false illusion of consistency.(45) But conversely, as Hal Foster has persuasively argued, the Bretonian surrealists' interest in uncovering repressed psychic and social content to reveal its marvelous contradictions, was not aimed at the radical disaggregation of the subject or society that this might imply. Foster makes a case for the uncanny being, paradoxically, the repressed content of Bretonian surrealism but one that is 'everywhere treated'. In other words, the surrealists were drawn to the uncanny - the repressed material which returns to disrupt unitary identity, aesthetic norms and social order - but resistant to its truly disruptive, compulsively repetitive and deathly force. In the Second manifesto du Surr?alisme, Breton explains that the primary urge of surrealism is to 'fix[] the point' at which core opposites such as life and death, the real and the imagined, the past and the future, "cease to be perceived as contradictions".(46) For Foster, this wish to reconcile what cannot be reconciled reveals that: "[t]he paradox of surrealism, the ambivalence of its most important practitioners, is this: even as they work to find this point they do not want to be pierced by it, for the real and the imagined, the past and the future only come together in the experience of the uncanny, and its stake is death." (47) >From what could be exaggerated as the safety of the Bretonian surrealist position, the uncanny provided the opportunity for the aesthetic concept of the 'marvelous' whose key components were 'convulsive beauty' and 'objective chance'. In the discussion that follows here, we will be mostly concerned with the formulation of convulsive beauty because of its ability to grasp in images the interpenetration of the conflicting impulses operative in the unconscious: the life drive (Eros) and the death drive (Thanatos). Through a consideration of the ASCII movie Deep Ascii by Vuk Cosic (1998) and Olia Lialina's online narrative Agatha Appears (1997), I will discuss the net artists' similar interest in the interpenetration of the binaries order and disorder, and animate and inanimate, but show how here the 'repressed' of Bretonian surrealism - the threat of disaggregation without reconciliation - comes to its conscious articulation. In the Manifesto, Breton gives several examples of the marvelous: romantic ruins, a train trapped amidst vines in the jungle and shop mannequins. Both these emblems, cherished by surrealists, involve a coincidence of opposites; the ruin and the train suggest the forces of culture in conflict with those of nature, the submission of history and 'progress' to entropy, and the mannequin encapsulates the inhuman or inanimate in the human - an emblem of capitalist reification. Breton's ability to conceive as convulsively beautiful these revelations of the immanence of death in life is for Foster evidence of Breton's own resistance to the 'grim connection' which betokens the uncanny. Breton elaborates on the beauty of the marvelous in L'Amour fou, declaring: "Convulsive Beauty will be veiled-erotic, fixed-explosive, magical-circumstantial or will not be"(48) Particularly pertinent to a reading of Cosic's Deep Ascii are the images Breton offers of the veiled-erotic which entail reality convulsed into writing: "a limestone deposit shaped like an egg; a quartz wall formed like a sculpted mantle; a rubber object and a mandrake root that resemble statuettes; a coral reef that appears like an underwater garden; and finally crystals deemed by Breton a paradigm of automatist creation."(49) Foster interprets these images of 'natural mimicry' as exemplifying the uncanny because what alerts us to its presence is the return of something familiar in the guise of something alien and threatening. In psychoanalytic terms, the uncanny is characterised by the return of a familiar phenomenon made strange by repression and transformed into a "ghostly harbinger of death". In The Uncanny, written in 1919, Freud argues that there is an instinctual compulsion to repeat, to return to a prior state, i.e. of inanition, and that whatever reminds us of this repetition compulsion is uncanny. Later, in Beyond the Pleasure Principle, Freud finally formulates the uncanny as the manifestation of the struggle between life and death drives, or between Eros and Thanatos.(50) For Freud, it is Thanatos that ultimately dominates Eros, but for Breton the possibility of the drives' resolution is preserved. His inventory of the beautiful involves precisely this 'fixed-explosive' balance; the shock by which entropy is arrested to reveal something significative and self-positing. As Foster stresses, however, the coincidence of order and disorder, and/or sign and referent, also point towards the underlying presence of disorder or the 'informe' within what appears to be highly organised and meaningful. In this sense the experience of the marvelous is less that of beauty than of "the 'negative pleasure' of the sublime.(51) If the surrealist concept of convulsive beauty can be said to involve the usurpation of the thing by the word (nature convulsed into writing), then Vuk Cosic's 1998 'ASCII movie' Deep Ascii would seem to present an inversion of this relationship.(52) Cosic has taken the 1972 classic pornographic movie Deep Throat as a highly schematic erotic 'sign' and engineered its semiotic subversion and partial erasure through a purely technical conversion. Crudely speaking, what Cosic, with programming assistance from Luka Frelih, has done is to translate a sequence of film images into a sequence of moving ASCII characters.(53) This process effectively updates an old technique used to print images from computers in the days before the widespread availability of printers capable of outputting raster digital images. Using a UNIX programme called 'toascci' the computer was able to "print[] textual characters that represent the black and white image used as input."(54) Cosic and Frelih used an equivalent process called 'ttyvideo' by which a video image can be converted into its equivalent ASCII output. They then made a Java applet to play the video in a Web browser. (55) As Lev Manovich argues, where films such as George Lucas's The Phantom Menace ("the first feature-length commercial abstract film: two hours worth of frames made up of numbers") hide the digital nature of the image under the appearance of traditional film, Cosic's ASCII movies "'perform' the new status of media as digital data."(56) In actual fact, what we view is no less a mediated representation of the underlying processes than The Phantom Menace in that the figurative play of ASCII characters on the computer screen is by no means a direct encounter with the binary functions which underlie the Java script and HTML functions which produce the image. Nonetheless, the translation of the fixed and indexical nature of film into a shimmering display of discrete and shifting characters is the result of the images' conversion into binary digital code and it is this process which the ASCII characters signify or 'perform'. The struggle produced by Deep AsciiI between legibility and chaos, or information and noise, is a struggle for signification conditioned by the 'compulsive' activity of the software's automatic processes. Cosic has set up the terms of the image translation, after which all number of variables beyond his control decide upon whether the film sequence suddenly becomes legible or remains obscure. This is ultimately quite different to the surrealists' use of automatist processes such as hypnosis, frottage or objective chance which were understood as a dissociative means capable of producing a synthetic end; an asymmetrical means/end relation of causality in which something irregular, undetermined or serendipitous brings forth a deep, underlying unity (the liberated unconscious). With Deep Ascii by contrast, the automatic-automatist process of the 'asciimator' converts what was already often a hypnotically repetitive sequence into a densely intricate scramble of green characters and numerals in which a recognisable image is constantly lost and found. The viewer's struggle to decipher the video likewise inclines her, in turn, to a kind of automatist state, a suggestible frame of mind, triggered by the swirl of indistinct images and dancing green characters, condensing into recognisable scenes and then exploding into total abstraction. One is often uncertain if one is looking at, say, a woman crossing the road or a couple engaged in fellatio. The regularity of the software's procedure reveals the underlying irregular, mutating tendency of Informatic behaviour and the instability of visual perception. Although this regularity is certainly at odds with the dissociative strategies of surrealism, the attempt to bypass the conscious control of the image's production and to reveal an underlying chaos do create parallels between the two moments. Hal Foster's reading of the outcomes of these processes which the surrealists' ultimate decision to abandon denies or represses, is helpful in reading Cosic's much later variant of automatism. Foster sees the logic unleashed by automatism, contrary to the surrealists' intentions, as forcing the same conclusions as those reached by Freud in his late theory of the primal struggle between the life and death drives: "Of course, Breton and company framed the question of automatism very differently. For them the problem was one of authenticity, i.e., of the threat posed by calculation and correction to the pure presence of the automatist psyche. But this formulation missed the more fundamental problem - that automatism might not be liberatory at all, not because it voided the controls of the (super)ego (such was its express purpose) but because it decentered the subject too radically in relation to the unconscious. In short, the question of the constraints of the conscious mind obscured the more important question of the constraints of the unconscious mind."(57) In light of these remarks, it is interesting that Cosic - who has converted many shorter classic film clips into ASCII movies- chose a pornographic film for conversion into the only movie that approaches full length.(58) Cosic, passing over the sexual content of the film, has explained that the choice of Deep Throat was a result of its ubiquitous use of close-ups which provide a bolder image when converted into moving ASCII: "ASCII rendering of an image does not allow you to use a lot of noise. You can use an image with a lot of detail, but it will not render well in ASCII." (59) In this explanation, Cosic somewhat repurposes the term 'noise' to imply the less bold elements of an image, rather than meaning that details are non-meaningful per se. Although it is clear that Cosic is using this idea of noise to make a quite technical point, his choice of words also illuminates something essential in his selection of pornographic material which he does not mention. Pornography makes use of film and the conventions of cinema in a highly efficient and schematic way. For example, a pornographic film typically dispenses with the necessity of a narrative plot as soon as the basic erotic conceit has been established. Similarly, the introduction of contextualising or mood setting shots is kept to a minimum in order to reserve the majority of the film for the undisturbed display of sexual acts. These acts themselves typically illustrate the inherent instrumentality of the genre as erotic pleasure is whittled down to the mechanics of stimulation and penetration in its full permutative range. Metaphorically speaking then, pornography is a filmic genre that attempts to keep 'noise' to a mimimum in the interest of keeping the potential for erotic 'information' at a maximum. Ironically, the mechanistic logic of pornography is reminiscent of the compulsive repetitions associated with the death drive and yet it is difficult not to associate pornography's erasure of 'noise' with a repression of the very violence and deathliness which underpin eroticism. In this sense, pornograpy, like Bretonian surrealism, courts the deathly void of the unconscious - by way of repetitive, mechanical techniques - whilst eschewing an encounter with its 'deathly stake'. Georges Bataille - who, it is worth remarking, was a dissident from Breton's surrealist circle - wrote extensively about the intimate connection between eroticism and death.(60) As Bataille noted, in most societies both sexuality and death are the sites of extensive prohibitions and taboos, and it is the danger of our attraction/repulsion to this pullulating complex of life and death forces that the prohibitions seek to control. For Bataille the precondition of life is an excessive, non-conservative and luxurious expenditure premised on death, and conversely the putrefaction of death is also productive of the fecundity of life. Eroticism, which itself partakes in this economy of excess, is shot through with a desire for annihilation: "Just as the crime, which horrifies her, secretly raises and fuels Phaedra's ardour, sexuality's fragrance of death ensures all its power. This is the meaning of anguish, without which sexuality would be only an animal activity, and would not be erotic. If we wish to clearly represent this extraordinary effect, we have to compare it to vertigo, where fear does not paralyse but increases an involuntary desire to fall; and to uncontrollable laughter, where the laughter increases in proportion to our anguish if some dangerous element supervenes and if we laugh even though at all costs we should stop laughing. In each of these situations, a feeling of danger - yet not so pressing as to preclude any delay -places us before a nauseating void. A void in the face of which our being is a plenum, threatened with losing its plenitude, both desiring and fearing to lose it. As if the consciousness of plenitude demanded a state of uncertainty, of suspension. As if being itself were this exploration of all possibility, always going to the extreme and always hazardous. And so, to such a stubborn defiance of impossibility, to such a full desire for emptiness, there is no end but the definitive emptiness of death." (60) Curiously perhaps, Cosic's insistance on a minimum of noise in his original material, although on one level merely a straighforward requirement for achieving any degree of legibility at all, is also the precondition for producing a newly 'noisy' erotica. This is an erotica, if that is in any way an adequate word, in which the image is constantly threatened with disaggregation and the compact delivery of erotic information is constantly undermined by the interference of the informe. Taking the highly Apollonian material of Deep Throat, in which the destructive stake of eroticism is bound and stabilised, Cosic releases a Dionysian disorder which, in my opinion, reintroduces the 'nauseating void' of death into the erotic spectacle. In this sense, Deep Ascii evidences what here has been termed the virtual unconscious - an externalised and societal derepression in which the repressive mechanisms which undergird the consistency of identity are destabilised and wherein the subject is not spared a nauseating confrontation with the void of self-cancelling chaos. In the shift from the fixity of analogue film (whose frames can be spliced together but which, in themselves, cannot be altered) to the mutability of the discrete units of information (its binary code) this movement from a system premised on order (Enlightenment rationality) to one based in deterministic chaos (the 'second Enlightenment')is concisely apprehensible. Relatedly, the material instability of information, its 'flickering' state as N. Katherine Hayles has described it, provides a rather different kind of automatic process. Unlike the industrial machines of the pre-information age whose output was, and still is, regular and repetitive, the output of the automatic processes of computation is mutagenic and unpredictable. Its capacities to iterate or parse and thus transvalue information, although orderly procedures in themselves, are key to its more unruly potential. In this respect, the automatic functions of computers produce unexpected effects with surprising parallels to those automatist techniques of surrealism such as frottage, hypnosis, and objective chance. In other words, the result of an algorithm more closely approximates the creative output of the human psyche than the holes punched by, say, an automated steel cutter. This uncanny aspect of computers - neither dumbly, mechanically repetitive nor posessed of a psychology - entails the same 'fixed-explosive' contradictoriness as the surrealist notion of the marvelous. Strangely, the tools of the information age have come to resemble the vying forces of the life and death drives, the action of the Freudian unconscious. Computation then is not only productive of a derepression, an exteriorised, virtual unconscious, it is also emblematic of it. However, what a work such as Deep Ascii reveals is that, in contrast to the Bretonian faith in the resolution of opposites achieved by such a derepression, these tools tend to reveal the disaggregated chaos before which the viewer swoons in the same attraction-repulsion dynamic as we experience in the face of sex and putrefaction. Noise opens up a vertiginous void before which we often feel dazzled and powerless. Agatha Appears (Disgusted): the Informatic Dissolution of the Autonomous Subject So far we have encountered Antiorp's experiments with nonlinear dynamics and deterministic chaos which present a view onto an illegible but nonetheless meaningful universe which delightedly contemplates our ethical suspension 'beyond good and evil'. The nonlinear dynamics articulated and celebrated in the work of Antiorp are, however, constantly indexed to a variety of relatively orderly, rule-bound systems such as natural and programming languages or the social codes developed in mailing lists. We have also encountered Cosic's Deep Ascii which is one in a series of works that translate stable forms (analogue films or physical buildings (62)) into their unstable Informatic equivalents. In these translations, however, the initial referent is always perceivable in some residual form, be it in the intermittently recognisable sequences of a film or a building glimpsed beneath its projected ASCII overlay. It is the tension maintained between order and disorder, or stable referent and unstable Informatic sign - perhaps an image of non-order - which triggers a sense of convulsive beauty reminiscent of Bretonian surrealism. But Antiorp and Cosic also both display something reminiscent of a Bataillan erotic exhilaration that pivots between disgust at dissipative chaos of information systems and an attraction to their complex, negentropic fecundity. At the outset of this chapter we encountered Adorno's concept of repressive desublimation and the associated impact on the bourgeois autonomous subject. Adorno argued that in liberal bourgeois society, the repressed Id also provided an unreachable psychic repository which both prevented the unmediated expression of drives but also protected the unconscious from direct Superego manipulation. Towards the end of the 20th century, we encounter the idea of the 'non-oedipal' subject or cyborg for whom a key attribute, as theorised by Haraway, is said to be "a different logic of repression", a logic which is evidenced in the work of Antiorp and Cosic. In contrast to the fascist co-optation of the Id by a repressive Superego embodied in the singular figure of the F?hrer today, in these purportedly 'non-oedipal' times, the big Other terrorises through its infinite complexity - the chaotic universe. A derepression of the Id, as epitomised by the counter-cultural revolutions of the 1960s, coincides with an immense complexification of the big Other in the form of epistemological crises and the exponential growth of IT. In other words, the widespread social injunction to express ones desires and live out ones fantasies is accompanied by the inability to settle on the nature or mandate of authority. As Western societies become increasingly atheist, the power vacuum left by religion and unsuccessfully occupied by money, leads to a questioning of authority or, in Zizekian terms, an attempt to fill out the consistency of the symbolic order. This derepression is sometimes experienced, and celebrated in culture as a release from individuality, a radical interconnectedness with people, ideas, cultures, information, technology, interdisciplinarity and so on, but as often it is experienced as a threatening destablisation of subjectivity. If Antiorp's and Cosic's work seems to operate ambivalently along this line of tension which runs between the fear of complete disintegration and the delight in the marvelous "eruption of contradiction in the real", Olia Lialina's work articulates a more concrete and horrified sense of subjective decentrement within the non-llinearity of the Net's dynamic. Lialina's investigates this sense of instability through her hypertext narratives which use the hyperlinked and decentralised structures of the Net to create a literal and metaphorical sense of our inability to cognitively map. In her 1997 work Agatha Appears - as with her 1996 work My boyfriend came back from war. After dinner they left us alone discussed in Chapter One - Lialina collides the sequential frame logic of film narrative together with what Lev Manovich has termed the 'database logic' which subtends computer narratives. For Manovich, narrative is just one amongst numerous options for the sequencing of data in computer databases.(63) Unlike film whose frame by frame sequentiality inherently lends itself to narrative, from the point of view of the computer's data storage and retrieval systems, it is irrelevant whether data is arranged according to chronology, alphabetical sequence, keyword or any available criterion. For Manovich, this underlying logic is best expressed in the medium of the Net: "Where the database form really flourished, however, is on the Internet. As defined by original HTML, a Web page is a sequential list of separate elements: text blocks, images, digital video clips, and links to other pages. It is always possible to add a new element to the list - all you have to do is to open a file and add a new line."(64) >From this particular perspective we re-encounter the same nonlinearity and multidimensionality that Antiorp explore in its work in the question of hypertext narratives. Indeed the Internet in its entirety can be seen, and often is, as a gigantic symbol and concrete example of a nonlinear system. However, what is interesting in the work of Lialina, is her sensitivity to the fact that the movement through a website entails a sequential logic strongly reminiscent of film: "Hypertext is the best way to tell stories, hundreds of stories simultaneously. And interaction is merely a field for experiment, the same as stage, film, brain. Net language is closer to film than video. Video doesn't think by frame. Web does. Not only. It gives a chance to operate with such ideas as line, parallel, associative (digital, wow) montage. Its a fascinating experience."(65) Although in this quote, Lialina makes clear that frame logic is only one amongst multiple narrative dimensions offered by the Net, her online narratives are intentionally reminiscent of film. As with the tensions between order and disorder in the work of Antiorp and Cosic outlined above, Lialina's work engages in an equivalent formal struggle between linear and nonlinear sequence. We might say that, for her, film is the writing which the Net threatens to convulse into a kind of nonsignificative 'nature', and the characters in her narratives are directly under threat. Agatha Appears can, in a limited respect, be described purely in terms of its plot which follows a system administrator recently fired "because some important files disappeared from his network". In a disgruntled and perplexed state he meets Agatha, a 'lost country girl'. He asks her "Baby, have you heard about the Internet?", to which she replies in the negative, whereupon he invites her to his apartment and offers to 'teleport' her, or upload her into the Net. Although they encounter some difficulites due to her 'long legs', she eventually experiences a kind of dissolution in the universe of "millions of zeros laughing and screaming". This experience, which she finds both 'disgusting' and exhilarating, eventually separate her from her system administrator beau and she is left to wander the lattice of connections, from server to server, ad infinitum. The story is brought to an end not through a resolution of the plot's inherent conflicts but by a kind of apathetic or entropic resignation in which "Agatha los[es] interest". The plot itself is mirrored through an ingenious use of browser functionalities as well as the system for storing the work's digital files on the Net. As touched upon in Chapter Four, Lialina is highly conscious of the location and names of digital files, seeing them as the only index of originality available. In the plagiaristic environment of the Net, where anyone can clone any website, the artist's URL is the only guarantor that one is viewing the 'original', most up to date and uncompromised version of the work. Her work also repeatedly reveals an interest in how the name of a file is its location and that, in this respect, language very literally controls the movement and behaviour of digital information - an example of the new performativity of words in the Net. In this piece Lialina's files are distributed across various servers and, as we shall see, the names of the servers and files play an increasingly central role in the narrative. Agatha Appears commences at http:www.c3.hu/collection/agatha, a file in the collection of the Hungarian mediacentre C3's archive. After the initial scene in which the flat cut-out figure of the system administrator appears alone, the suffixes appended to the file names begin to set the various and typically noirish scenes that unfold between the two characters. In the second scene in which the equally flat and wooden figure of Agatha makes her first appearance, the location bar reads, http://www.c3.hu/collection/agatha/big_city_night_street.html and thereafter: http://www.c3.hu/collection/agatha/next_night_sysadms_apartment.html http://www.c3.hu/collection/agatha/late_evening_railway_station_heavy_rain.h tml http://www.c3.hu/collection/agatha/there1.html http://www.c3.hu/collection/agatha/here1.html http://www.c3.hu/collection/agatha/alone1.html http://www.c3.hu/collection/agatha/alone.html http://www.here.ru/agatha/cant_stay_anymore.htm http://www.altx.com/agatha/starts_new_life.html http://www.distopia.com/agatha/travels.html http://www2.arnes.si/~ljintima3/agatha/travels_a_lot.html http://www.zuper.com/agatha/wants_home.html http://www.ljudmila.org/~vuk/agatha/goes_on.html http://www.easylife.org./agatha/already_tied.html http://www.irational.org/agatha/wants_to_teleport.html http://www.tema.ru/agatha/has_no_idea.html http://www.thing.at/agatha/teleports_and_teleports.htm http://www.superbad.com/agatha/lost_the_interest.html -----Syndicate mailinglist----------------------- Syndicate network for media culture and media art information and archive: http://anart.no/~syndicate to post to the Syndicate list: <syndicate@anart.no> no commercial use of the texts without permission