Andreas Broeckmann on Wed, 2 Jun 1999 09:57:38 +0100 |
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Syndicate: banner.art competition - CALL FOR PAPER |
Date: Wed, 02 Jun 1999 08:24:37 +0200 From: teo <teo.spiller@rzs-hm.si> *************************************************************************** LJUBLJANA 2000 - banner.art COMPETITION http://www.teo-spiller.org/banner.art/ CALL FOR PAPERS [Concept and Background] In the environment of the relatively young and rapidly evolving cultural economy of the net, the field is wide open for artistic and critical interventions in the commercialization of digital communications. Following the line of investigation of institutional critique developed by conceptual, performance and installation artists, we seek to encourage art projects which incorporate critical reflection upon their place within the art market and the broader cultural economy. The current competition is an outgrowth of the net.art.trade forum ( http://www.teo-spiller.org/forum/ ) organized by Teo Spiller for the 5th International Festival of Computer Arts in Maribor Slovenia in 1999. The forum consisted of a month-long online discussion of net.art commerce and negotiations over the sale of Spiller?s recent online artwork "Megatronix" ( http://www.teo-spiller.org/megatronix/ ), culminating with a live panel discussion at the festival in Maribor During the forum Brian Goldfarb opened a discussion of alternative schemes for the support of net.art to the sale of discreet art (see below). Participants in the forum discussed connections between the current dilemma of collecting and preserving net-based art.work and the problems posed by the ephemeral art of the past few decades (conceptual art, performance art, earthworks, etc). An outgrowth of these changes in art has been the development of new strategies for the support of art which follow models drawn on the one hand from the service sector of the economy and on the other hand from advertising and promotion strategies. The current competition is an effort to facilitate and showcase efforts to critically engage with the transformation of the art market in the age of digital distribution. The advent of the new millennium promises to bring with it an unprecedented and pervasive extension of commodification to all areas of existence, even those spurious and immaterial spaces that seemed to evade economics in the pre-digital age. As monolithic as this global expansion of the principals of western economic and cultural imperialism appears, it none-the-less contains fissures and internal contradictions that invite creative and critical intervention that is the essence of art. [Rules] Work must incorporate at least one money-earning mechanism, such as the hosting of a commercial banner or other economic scheme to prostitute their work. They could for example make their own net.art in the form of a banner on a commercial site for which they have been commissioned. Or perhaps their site could be supported by a commercial entity that pays for some form of affiliation with the artist?s site. In any case, the jury will base its decision equally upon the aesthetic qualities of the art and the creative conception of its relation to its commercial prostitution. The site must be operational throughout the period of the competition. Documentation of income/revenue generated as well as modification of the site in reaction to the sponsors will be considered in the judging process. Aside from the awards for projects demonstrating the best overall aesthetic/conceptual qualities, additional honors will be given to projects which: 1) earn the most revenue 2) develop the most innovative scheme for earning income. Deadline for submissions is November 24, 1999; however, since significant consideration will be given to the length of time each work has been functioning economically, early submissions are strongly encouraged. Applicants will be asked to provide documentation of the project?s revenue by December 26th. Applicants may submit up to six projects, however multiple submissions must be spaced at least one month apart. A peer-review panel composed of an international selection of digital artists, curators, and political economists will judge the works. Awards will be presented in Ljubljana in the first few days of the new Millennium. *************************** Brian Boldfarb: new artistic economy "It seems to me that it may be becoming a bit anachronistic to be considering the dilemma of selling whole discrete (and lasting/permanent)objects when talking about net.art. The transformation of the global cultural and broader economy during the latter part of this century seem to point in the direction of transactions that are fragmented and fleeting. The banner ad proposal seems to me more significant at this point that the attempt to come up with complex terms for preserving and exhibiting Megatronix into the distant future. The banner advertisement proposes one of many new positions for artistic creation within the digital economy. As Dick Serra's early video work "Television Delivers People" suggests, an economy has evolved around electronic media where the work becomes a means for selling access to people (audiences). Serra's video addressed the viewer with statements something like "television sells you." Following this model creative works become an extension of the medium and in so far as they are design as a means to get at people. With the evolution of the net this has increasingly implied a means to get at a fragment of the population for a fragment of their time. The value of net.artists to their new patrons might be found in their unique ability to narrowcast to a specific niche, or to deliver information back to them about specific thoughts, desires, and motivations of those who encounter the work. While there will certainly be collectors and artists who will attempt to sell discrete works according to the model of durable objects, there is a whole new apparatus for artistic sponsorship displacing it. As with conceptual art, there will certainly be attempts to sell and preserve the work via its artifacts. But I would propose that the real net.art could hardly exist outside of fleeting time. Megatronix is a good example of this. It is dependent on the life of the net--other collaborators and a community of users. As computing and communications evolve, and old formats die--either the work gets updated or it is preserved in a manner that isolates it form the global network." LJUBLJANA 2000 - banner.art COMPETITION http://www.teo-spiller.org/banner.art/ ------Syndicate mailinglist-------------------- Syndicate network for media culture and media art information and archive: http://www.v2.nl/syndicate to unsubscribe, write to <syndicate-request@aec.at> in the body of the msg: unsubscribe your@email.adress