Olga Goriunova on Mon, 20 May 2002 21:19:45 +0200 (CEST)


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<nettime> read_me 1.2 winners and honorary mentions


read_me 1.2
software art / software art games
http://www.macros-center.ru/read_me/
on-line: October-February 2001-2002
off-line: 18-19 of May, Moscow
Macros-center, Moscow

+++++++++++++++++++++++++++++++++

The jury (Amy Alexander, Florian Cramer, Cue P. Doll, RTMark and Alexei
Shulgin) voted to award prizes to three projects: DeskSwap, ScreenSaver,
and Textension. The term "software art" is a decidedly broad category, and
each of the awarded projects takes a very different approach to it.  The
festival guidelines originally called for the awarding of first, second
and third prizes. However, the jury felt that ranking such disparate
projects with respect to one another would be artificial.  Therefore, in
recognition of the fact that "software art" is not simply one genre but
encompasses a variety of approaches, the jury has decided to dispense with
the rankings and award each of the three selected projects equivalent
prizes.  Since read_me 1.2 is one of the pioneering festivals of software
art we felt it necessary to open up the field rather than to prematurely
narrow it down. We consider software art to be art whose material is
algorithmic instruction code and/or which addresses cultural concepts of
software. For us this implies not restricting software art to PC user
applications, nor even just to executable machine code. Each of the three
winning projects fits our concept of software art in a different way.
Since we wanted to communicate the scope and potential of software art as
broadly as possible, we gave, in addition to the three prizes, a total of
five honorary mentions: to Re (ad.htm, Tracenoizer, Carnivore, Portret of
President and WinGluk Builder. It should be said that very few of the
pieces submitted had any political or activist usefulness, although
several pretended to. While the jury appreciated the diversity of the
works entered, we were somewhat dismayed by the scarcity of political
content.

SCREEN SAVER by Eldar Karhalev and Ivan Khimin
http://www.macros-center.ru/read_me/now/38/ Of the three awarded pieces,
"Screen Saver" is the most challenging to the concept of software and
software art. At first glance, it doesn't seem to be software in its own
right. The piece consists of a simple step-by-step instruction for
configuring the screen saver of the Microsoft Windows operating system. As
a result, the PC is turned into a display of a giant rectangle which
slowly moves from the left to the right corner of the screen and back,
slightly modulating its color in the process. This is a simple, elegant
and beautiful piece. It could be called a black square of digital art, but
that wouldn't explain why it is interesting as software. "Screen Saver" is
software in at least two respects: On the one hand, it shows that software
art can be post- or meta-software which, instead of being coded from
scratch, manipulates existing software, managing to turn it upside down
even without much technical sophistication. It reprograms Windows without
employing programmer's skills. On the other hand, its formal instruction
for misconfiguring the software is itself a software code. "Screen Saver"
thus shows that software doesn't have to be written in computer
programming languages. In an age of code abundance thanks to personal
computers and the Internet, Software Art no longer needs to design
algorithms from scratch, but can be disassemblings, contaminations and
tweaks of code found in the public. This makes contemporary software art
distinct from the computer-generative art of the 1950s to 1980s. "Screen
Saver" exemplifies this postmodern condition of software art in an almost
paradigmatic simplicity. It brings up such questions as: Are there
software readymades? Can non-programmers reprogram systems? Which does
limit or extend which, and what does prevail in the end; the manipulation
or the object manipulated, the artistic hack or Microsoft Windows?  
Another proof of "Screen Saver" being software is the fact that, although
curious for the jury, its original authors have split over different
opinions and forked the codebase into two separate projects (similar to
programs like Emacs and XEmacs). The second was entered under the name
".scr" to the competition; it differs from "Screen Saver" only in its
instruction to choose a different font in the Windows screensaver setup.
As a result, the rectangle doesn't slide from left to right, but bounces
in all four directions. We found this result inferior to the more
minimalist and hypnotic "Screen Saver". As in any program code, one
changed instruction can make a big difference. We therefore feel it is
justified that we award only "Screen Saver", not ".scr".

One final note: the jury noticed that "Screen Saver" breaks under Windows
XP. The rectangle becomes much smaller and only bounces in the middle
portion of the screen, thus destroying the effect. Like much great art,
"Screen Saver" is a real period piece.

DESKSWAP by Mark Daggett http://www.macros-center.ru/read_me/now/6/ is a
program that critically considers the problem of the standardization of
personal computer users' workspaces. It allows you to compare your desktop
with desktops of other people, living in different countries and speaking
unknown languages. Each time you get terrified by the consequences of
globalization that manifest themselves in the predetermined aesthetic
solutions of your surroundings: sofa from IKEA, wallpaper from Microsoft.
The voyeuristic aspect of the project provides a certain relief, which you
experience looking at other people's desktops: everything is ok, people
are using their computers for the same rubbish as you - same programs,
same files and folders. But - maybe "serious" users just don't have time
to play around with strange programs like Deskswap? Deskswap is made in a
very simple and elegant way; it doesn't pretend to be more than it is. It
is effective, interesting and very user-friendly. The program is used with
great pleasure by "normal" people (!
 not just by media art curators). That's because Deskswap offers the
possibility of communication in our time of global alienation.

TEXTENSION by Joshua Nimoy http://www.macros-center.ru/read_me/now/4/ In
terms of aesthetic enjoyment, Textension is a clear winner. It is
delightful, exciting, fantastic to play with. It points in many directions
at once, suggesting that hypertext could be fun and beautiful and profound
in all kinds of new ways that it isn't today. Interestingly, the way to
this development is pointed out by the typewriter, which produced
beautiful things through the physical action of metal. Textension is the
first piece of software to pick up effectively this very lost thread.

Note: The jury is sad that mode #9 does not have a "save" feature, in
which branching constructions could be stored by an author and reread by
readers, in a perpetuation of the author/reader model of literature; zoom
and rotate features would of course then also be nice.

_________________________________

HONORARY MENTIONS:

RE (AD.HTM by mez breeze http://www.macros-center.ru/read_me/now/71/
An honorary mention goes to "Re (ad.htm" by the Australian artist mez, This entry created a lot of discussion in the jury, and quite dissimilar individual rankings and opinions. "Re (ad.htm" consists of a selection of writings or, to use the artist's terminology, "wurks" that had been posted to several net cultural and arts-related mailing lists. They are highly condensed pieces written in "mezangelle", an invented hybrid language which mixes syntactical snippets of programming languages, network protocols and markup code with the English language. The resulting texts can be read in multiple, often contradictory ways due to their elaborate use of ambiguity and compound ('portmanteau') words noted in rectangular brackets, thus resembling regular and Boolean expressions in commandline programs and programming languages. In contrast to a merely ornamental code chic, this hybrid language is used to expose and deconstruct the epistemological politics engendered into seemingly "ne!
 utral", technical codes. It is poetically dense, involving and difficult,
but also humorous.  Of course, it is not technically executable code,
although the bracketed expressions expand into multiple combinatory output
sequences. But above all the mezangelle targets fictitious, fantastic
compilers, creating a dream-like imagination of metonymic contiguity
between human bodies and machines. Sure, this topic has been spelled out
in popular culture and media theory multiple times, but mez succeeds to
free it from all cyber-kitsch by tackling it from within, in structure.

"Re (ad.htm" of course provokes the question whether it can be
legitimately considered software art even more than "Screen Saver". But it
clearly is art whose material is formal instruction code and which
addresses cultural concepts of software.  Imaginary, pretended and
otherwise broken or pseudo-code in fact has a long tradition in poetic
software programming, starting with the Algol poems of the French Oulipo
group in the 1960s and not ending with the Perl poetry popular among
hackers since the early 1990s. In the non-digital realm, Russian
Futurists, concrete and L=A=N=G=U=A=G=E poets approached programming code
poetry when they experimented with the formal elements of conventional
language.  mezangelle, which historically departed rather from the net.art
tradition of experimental ASCII art, differs from the former in various
respects: It neither is a concrete poetry-style conceptualist clean-room
design of code, nor is it naive haikus or love poems like most Perl
poetry. So mezangelle does for code poetry what 1990s net.art did for
ASCII Art when it turns an idea that itself was brilliant, but carried out
naively, into something contemporary and sophisticated.

PORTRET OF PRESIDENT by Vladislav Tselischev
http://www.macros-center.ru/read_me/now/37/ It is a small application that
installs a portrait of President Putin in an oval frame on the desktop of
a computer user. The political and critical point of the project is
obvious - the author proposes that you decorate your desktop (=workspace)
the way Russian bosses have done for centuries:  they decorate the walls
of their offices with portraits of higher bosses to show their loyalty.
The transfer of such loyal behaviour into the virtual sphere is logical;
it's inhabited by the same humans with all their merits and shortcomings.
Also, when a PC user customizes her desktop she tells about herself to the
people around her. The jury would like to point out the simplicity and
elegance of this work as well as the program's ease of use and its
political orientation.

TRACENOIZER by LAN http://www.macros-center.ru/read_me/now/58/ Other
projects have worked with the idea of introducing noise into surveillance
processes for the purpose of allowing individuals to hide themselves. The
actual effectiveness of such techniques is often questionable. Such was
the case with TraceNoizer. As far as the jury can tell, TraceNoizer is not
literally effective at introducing noise into our data identities; after
several weeks we still couldn't find our data clones in search engines at
all.  TraceNoizer's interest to the jury, however, was its use of
algorithmic processes as critique.  In TraceNoizer, static data becomes a
dynamic process; the omniscient search engine database is transformed into
something like a video feedback loop. Each generation of TraceNoizer
cloned webpages is fed back into itself and (at least in theory) back into
the search engines, generating new pages that echo their originals - and
their subjects - more vaguely with each successive generation. The noise
added to the database is not external, but the search engine turned on
itself. Search engines use exclusionary systems to determine and dictate
data "relevance" - from Google's incestuous PageRank technology to other
search engines' blatant payola practices. Given this fact, TraceNoizer's
system of having data reproduce by looking up its own ass seems an
appropriate and entertaining response.

WINGLUK BUILDER by CooLer http://www.macros-center.ru/read_me/now/27/
WinGluk Builder belongs to a cracker culture of "revenge software," i.e.
creating programs that affect the normal work of an operating system and
give the impression that your computer is broken or infected by a terrible
virus.  Despite the saboteur character of the program the jury decided to
nominate it for the following reasons:  - The program is focused on
understanding the computer as an object with certain physical and
aesthetic qualities and tries to reveal these qualities.  - It uses a
computer against its purpose, overcoming the predetermination imposed by
the pragmatic software creators. - It takes a critical attitude towards
hacker-cracker culture: using Wingluk Builder, everyone can feel like an
impressive virus creator by pressing a couple of buttons. -The project
implies the possibility of integrating other "viruses" into the program
(it has thorough instructions on how to do that)  - An attempt to create a
community around itself. - The project ironically comments on the
interface of Windows applications - it looks exactly like a proper program
with an uninstall feature, a help file and all the other features of a
decent program that humorously contradicts its own purpose. - And last but
not least: the program in fact is not that "evil" - it can't destroy your
computer or erase your data. It rather gives you an opportunity to reflect
on the possible results of hackers' activity, on the attention with which
you should use your computer, as well as on the fact that your digital
friend does not necessarily have to be a boring hybrid of a mailbox and a
DVD player, but sometimes can perform strange and funny things. - And the
lat but not least: the program in fact is not that "evil" - it can't
destroy your computer or erase your data. It rather gives you an
opportunity to reflect on the possible results of hackers' activity, about
attention with which you should use your computer, as well as about the
fact that your digital friend does not necessarily have to be a boring
hybrid of a mailbox and a DVD player but sometimes can perform strange and
funny things.

CARNIVORE by RSG http://www.macros-center.ru/read_me/now/7/ Bosses
currently use all kinds of elaborate software to spy on their workers.
Products like MailCensor (http://www.mailcensor.com) encourage bosses to
check for "unauthorized transmission of Email containing confidential
data" and "provide a safe and productive work environment for employees,
by filtering out offensive/inappropriate email from the Internet."

On some networks, software can be installed by users to spy on their
bosses as well. Packet sniffers, used by systems administrators to
diagnose network problems, can often be used or modifed to do just that.  
Some packet-sniffing software is expensive, some free:

        http://www.tucows.com/, search on sniffer
        http://www.softpile.com/search.phtml?query=sniffer&pp=10&in=title

The trouble is, most of this software wouldn't be easy for a non-technical
user to convert into a tool for gathering useful information. Those
products that are easy to use for corporate spying tend to have pricetags
that are easy for bosses and companies to afford but not for employees.
Among currently available sniffing products, the jury likes Ethereal
(http://www.ethereal.com), a free, cross-platform diagnostic tool that can
be used fairly easily by employees to spy on their boss's e-mail,
websurfing and other network communications.

An upcoming version of Rhizome's Carnivore is planned to make it easier
for an art audience to get involved in corporate spying.  The jury hopes
it will do this.  Since Carnivore is open source software, other people
with the appropriate programming expertise can also write such
modifications themselves. For now, Carnivore only runs on specialized
servers, and it doesn't gather data in a human-readable form.

The relationship of Rhizome's Carnivore to the FBI's spying tool of the
same name seems to be a matter of concept and hipness-value, but it is not
explained and is not very obvious.





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